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  • replied
    Originally posted by Xyx View Post
    You'd need to write a Harpy vehicle factory class. I don't think we included one.

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  • replied
    You'd need to write a Harpy vehicle factory class. I don't think we included one.

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  • replied
    Xyx,

    I recently got into map creation, and I wanted to put the Basilisk and Harpy into my map, so I loaded the Harpy pack into the editor, but I still had no ability to put it in as a vehicle factory. Is this even possible, or do I just not know what I'm doing?

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  • replied
    " I don't want to set the woooooorld ooon fireeeeeeeee........."

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  • replied
    Mirrors:

    http://ut3.ut-files.com/index.php?di...iclesMSUC4.zip

    http://ut3.ut-files.com/index.php?di...uc4Release.zip

    Leave a comment:


  • replied
    No but when I try to start a new match the game crashes.
    It doesnt even give an error message it just quits to desktop.

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  • replied
    does it freeze when you finish a match, and it takes you to the post-game loding screen?

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  • replied
    Well its working now.
    But there is a strange problem.

    I can load up a map and play with XS vehicles but then if I try to start a new game it'll just crash and I have to restart the PC to get it to work again.

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  • replied
    look for all the files from all the XS mods, and delete them if the game does not work after that then just uninstall the game, delete program files\unreal tournament 3 and re-install the game.

    sometimes it's quicker to re-install than to figure out what the issue is.

    Leave a comment:


  • replied
    Well, the whole game is broken now.

    I downloaded and installed XS (forgetting i had installed harpy before)
    I then deleted all the XS files includinng harpy (which i accidently installed to C:\program files)
    I reinstalled XS vehicles.

    Now every time I try to start UT3 i get an "application error"

    Leave a comment:


  • replied
    Originally posted by Xyx View Post
    I very much doubt Farseer will be updating the mutator any further. Such an addition would be non-trivial since it requires a user interface overhaul.
    Sure? Only changing the function of the "Randomize-per-factory" checkbox...

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  • replied
    Looks like you did not install the mod properly. Or perhaps you did not uninstall a previous version. Get rid of all files starting with "XS_" and try again.

    Leave a comment:


  • replied
    hey guys. this is my problem. i get the same anomaly that's going on with all the others. the game keeps crashing



    =========starts===========
    Log: >>>>>>>>>>>>>> Initial startup: 113.75s <<<<<<<<<<<<<<<
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    Log: FSTUNClient resolved stunserver.org (132.177.123.13)
    Log: FSTUNClient starting test 1...
    MapMixer Info: >> Attempting to login with name 'placidd' bLocalOnly: False
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
    ScriptLog: Login change...requerying profile data
    Log: Performing DNS lookup for stun.xten.com
    Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
    Log: FSTUNClient starting test 1...
    Log: FSTUNClient starting test 2...
    Log: FSTUNClient test timeout, NAT is strict.
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    Log: Browse: WAR-Torlan?Name=placidd?team=0?Game=UTGameContent.UTOn slaughtGame_Content?GoalScore=3?TimeLimit=0?MaxLiv es=0?ForceRespawn=False?SpawnProtectionTime=2.0000 ?QuickStart=?demo=?Mutator=MapMixer.MapMixer,VH_Tr ickboard.UTTrickboardMutator,XS_Vehicles.XSVehicle s_Mutator?bAutoNumBots=false?NumPlay=14?MaxPlayers =14?RedNumPlay=7?BlueNumPlay=7?Difficulty=2.0000
    Log: Award progress has now been fully reenabled!
    Log: LoadMap: WAR-Torlan?Name=placidd?team=0?Game=UTGameContent.UTOn slaughtGame_Content?GoalScore=3?TimeLimit=0?MaxLiv es=0?ForceRespawn=False?SpawnProtectionTime=2.0000 ?QuickStart=?demo=?Mutator=MapMixer.MapMixer,VH_Tr ickboard.UTTrickboardMutator,XS_Vehicles.XSVehicle s_Mutator?bAutoNumBots=false?NumPlay=14?MaxPlayers =14?RedNumPlay=7?BlueNumPlay=7?Difficulty=2.0000
    ScriptLog: Desc: Warfare
    Log: Starting memory preloaded movie...UT_loadmovie2 (Intel_Duo_Logo)
    Log: Waiting for memory preloaded movie to finish loading ...
    Log: Playing movie [UT_loadmovie2]
    Log: Got memory preloaded movie event!!!
    Log: ClearAllAnimSetLinkupCaches - Took 17.46ms
    ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
    Log: Virtual memory allocation size: 257.11 MByte (269598720 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Torlan.int
    Log: Game class is 'UTOnslaughtGame_Content'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_0): 11.880763 ms
    Log: Novodex Terrain Creation (Terrain_3): 4.289303 ms
    PerfWarning: InstanceGeom: 21.071270 ms - 2121 Convex, Terrain 16.101662 ms, PerTriSM 0.000000 ms, InitArticulated 1.768880 ms, BodyInst Alloc 12.368586 ms, InitBody 80.151908 ms
    PerfWarning: NxActor Creation: 42.459778 ms
    Log: Bringing World WAR-Torlan.TheWorld up for play (0) at 2009.11.26-21.06.34
    ScriptLog: Mutators MapMixer.MapMixer,VH_Trickboard.UTTrickboardMutato r,XS_Vehicles.XSVehicles_Mutator
    Log: A mod has been loaded via file 'VH_Trickboard', award progress has been disabled...
    ScriptLog: XS (XSVehicles_Mutator_0): Per-map set assignment function activated for map WAR-Torlan with a link setup: none
    ScriptLog: XS (XSVehicles_Mutator_0): No red-team set specified for the map, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): No blue-team set specified for the map, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): No neutral set specified for the map, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): Kismet modifying function activated for map WAR-Torlan with a link setup: none
    ScriptLog: XS (XSVehicles_Mutator_0): No set specified for the map's Kismet sequences, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_2 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_2 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_3 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_3 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_0 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_0 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_3 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_3 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Cicada_Content in factory UTVehicleFactory_Cicada_0 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Cicada_Content in factory UTVehicleFactory_Cicada_0 for the Blue team.
    ScriptLog: bAutoNumBots: False
    ScriptLog: Current map was not found within the active map list
    ScriptLog: Destroying WebServer
    ScriptLog: Activating link setup Default
    ScriptWarning: UTOnslaughtFlag_Content WAR-Torlan.TheWorld:PersistentLevel.UTOnslaughtFlag_Co ntent_0 (Function UTGame.UTOnslaughtFlag:SetTeam:0059) Accessed None 'OldTeam'
    ScriptWarning: UTOnslaughtFlag_Content WAR-Torlan.TheWorld:PersistentLevel.UTOnslaughtFlag_Co ntent_0 (Function UTGame.UTOnslaughtFlag:SetTeam:0061) Attempt to assign variable through None
    ScriptWarning: UTOnslaughtFlag_Content WAR-Torlan.TheWorld:PersistentLevel.UTOnslaughtFlag_Co ntent_1 (Function UTGame.UTOnslaughtFlag:SetTeam:0059) Accessed None 'OldTeam'
    ScriptWarning: UTOnslaughtFlag_Content WAR-Torlan.TheWorld:PersistentLevel.UTOnslaughtFlag_Co ntent_1 (Function UTGame.UTOnslaughtFlag:SetTeam:0061) Attempt to assign variable through None
    Log: Bringing up level for play took: 1.237574
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
    Log: UTPlayerController_0 got player LocalPlayer_0
    ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
    Log: ########### Finished loading level: 10.369547 seconds
    Warning: Warning, Missing Class 'Class XS_Base.XS_HoverVehicle' referenced by package 'XS_Basilisk'. Classes should not be removed if referenced by content; mark the class 'deprecated' instead.
    Critical: appError called:
    Critical: Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\Src\UnClass.cpp] [Line: 1975]
    Unable to bind XS_Basilisk.Basilisk at this time
    Stack:
    Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
    Log: === Critical error: ===
    Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\Src\UnClass.cpp] [Line: 1975]
    Unable to bind XS_Basilisk.Basilisk at this time
    Stack:

    RaiseException() Address = 0x7c812a6b (filename not found)
    CxxThrowException() Address = 0x78158e89 (filename not found)
    Address = 0xbb4c52 (filename not found)
    Address = 0xe8781b4c (filename not found)

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 11/26/09 21:06:47

    ==============ends==========


    i do have titan pack installed, patch 2.1, and it's in the my games/ ut3 directory...

    fixed it. the problem was i had about 4 copies of xs_base.u, and the only right one was in my documents/.../xs/script/xs_base.u this thing is awesome

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  • replied
    I very much doubt Farseer will be updating the mutator any further. Such an addition would be non-trivial since it requires a user interface overhaul.

    Leave a comment:


  • replied
    Question for you Xyx... Can your vehicle replacer mod do the following during the play of a map: Rotate the raptor, cicada and Harpy at say a raptor spawn? When one vehicle is used or destroyed it spawns the next one in the list at the raptor spot... If not could this be added in?

    Leave a comment:

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