I experienced some bugs with the Behemoth as well. Strangely enough, those bugs were quite similar to those I experienced when the vehicle was still called UberCore:
Settings:
I used the Vehicle set replacement mutator and created a custom set that replaced stock vehicles with a mix of final XS Vehicles and prototypes, the Behemoth was meant to replace the Leviathan. I then selected this set for the red team and the all Necris set for blue.
What happened:
The first round in OnyxCoast went very well and everything worked as expected, great fun and the enemy team recieved a nice pounding! Then round two began and things started to get weird.
First off, the enemy Power Core (wich was ours during the first round, because of the automated base switch) was invisible. It was simply not there, but its collision volume was and could still be shot. I made a mental note and continued to play, toying around with the other vehicles, which was great fun as well. I experimented a bit too much though, and so I lost the round.
So then round three started, with me being back at the Levi base. The Power Core was still gone and when I climbed into the Behemoth, it didn't drain the core. It handled just like a normal tank. It was destroyed a couple of times during the following battle (never made it to the core, **** those Darkwalkers), without any effect on the Power Core's health. The core icon still jumped to the vehicle's position, though, but once it got destroyed, it jumped back to the position where the power core used to be. During that round, the node buster was just a strong gun that, if I remember correctly, didn't even penetrate node shields, but I might be wrong on that point, maybe I just missed it. It was quite a distance and not every tracer fired at it was a hit as well, due to the spread. But I was able to destroy a regularily attackable node with the Node Buster a couple of times, but the vehicle wasn't healed upon its destruction, also probably due to the missing link to the Power Core.
That's about it, I will run a couple more tests with different settings and see what happens.
By the way, any news about the plans for the other vehicle concepts? Have the contents of the final XS been narrowed down to the stuff in this thread or can we expect some of the other experiments and codeless models to find a place in it as well at some point? Some concepts, especially the Quantum Bender, Grappler, Colossus and Epsilon, were just too cool to go to the trash can, imo.
Settings:
I used the Vehicle set replacement mutator and created a custom set that replaced stock vehicles with a mix of final XS Vehicles and prototypes, the Behemoth was meant to replace the Leviathan. I then selected this set for the red team and the all Necris set for blue.
What happened:
The first round in OnyxCoast went very well and everything worked as expected, great fun and the enemy team recieved a nice pounding! Then round two began and things started to get weird.
First off, the enemy Power Core (wich was ours during the first round, because of the automated base switch) was invisible. It was simply not there, but its collision volume was and could still be shot. I made a mental note and continued to play, toying around with the other vehicles, which was great fun as well. I experimented a bit too much though, and so I lost the round.
So then round three started, with me being back at the Levi base. The Power Core was still gone and when I climbed into the Behemoth, it didn't drain the core. It handled just like a normal tank. It was destroyed a couple of times during the following battle (never made it to the core, **** those Darkwalkers), without any effect on the Power Core's health. The core icon still jumped to the vehicle's position, though, but once it got destroyed, it jumped back to the position where the power core used to be. During that round, the node buster was just a strong gun that, if I remember correctly, didn't even penetrate node shields, but I might be wrong on that point, maybe I just missed it. It was quite a distance and not every tracer fired at it was a hit as well, due to the spread. But I was able to destroy a regularily attackable node with the Node Buster a couple of times, but the vehicle wasn't healed upon its destruction, also probably due to the missing link to the Power Core.
That's about it, I will run a couple more tests with different settings and see what happens.
By the way, any news about the plans for the other vehicle concepts? Have the contents of the final XS been narrowed down to the stuff in this thread or can we expect some of the other experiments and codeless models to find a place in it as well at some point? Some concepts, especially the Quantum Bender, Grappler, Colossus and Epsilon, were just too cool to go to the trash can, imo.
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