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VCTF-Electro [Final] [PC] [Pics] [Download] [Updated]

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  • VCTF-Electro [Final] [PC] [Pics] [Download] [Updated]

    Name: VCTF-Electro
    Version: Final V1.1
    Compatibility: Unreal Tournament 3 Patch 2.1 with Titan Pack
    Description: Resistance is futile.
    Comments: A small to medium sized VCTF map set in a futuristic electrical power plant. There's lots of fun things to play with, including shoot triggered electromagnets, plasma pits and dynamic ramps. Gravity tubes connect the lower levels with the upper levels, and can be used by both players and vehicles. A health station central to the map which can be triggered to cause damage, provides an interesting alternative to the megahealth. The flags are positioned on floating pads which rise and fall between 3 levels offering many routes away from the flags. There is also a score based vehicle spawning system which gives the losing side extra vehicles, If the score difference is 2 or more then a nightshade is given, 4 or more and a darkwalker is given. There is also a shield around the flags which ejects people from the nightshade if they try to put deployables on or near the flags.
    Credits: Map design and build by me. The Hedsteem Crew for beta testing.. Thanks guys : )
    Homepage: http://www.plugh.co.uk
    Download: PC (MediaFire)
    Download: PC (UTZone)
    Download: PC (UT-X)

    ** The map has been updated, please re-download **

    Screenshots:






    Enjoy : )

  • #2
    This is your absolute best yet! WTG!!!

    Comment


    • #3
      Another great map plugh! Lots of neat tricks & traps & routes in here..

      Fun on a stick! Runs smooth.. 5 stars from me

      Pop!™

      Comment


      • #4
        Very nice work details and textures are great.... Downloading.

        Comment


        • #5
          awesome map plugh you did a great job on this map.

          Comment


          • #6
            Looks wicked, well done mate. Your getting better and better - will give this a try later.

            Comment


            • #7
              mirror

              http://www.utzone.de/include.php?pat...contentid=7913

              Comment


              • #8
                Kick Ass Plugh!

                Comment


                • #9
                  Mirror + HD FlyBy

                  http://www.ut-x.net/View-document-de...F-Electro.html
                  or
                  http://www.youtube.com/watch?v=jqnrsnjS_Yk&fmt=22

                  have fun

                  Comment


                  • #10
                    Map is Amazing but the emp-barrier for the nightshade only stops it once u can get back in it again and put spiders etc near flag and on flag, this also makes a glitch which allows nightshade to hover in midair and also go through the platform.

                    Comment


                    • #11
                      re

                      well great map with many features but there are 2 things i dont understand:

                      1. why has the blue team a nightshade and the red not?

                      2. why are the 2 scavangers in the middle both red?


                      greets

                      Comment


                      • #12
                        Originally posted by Ketzer View Post
                        well great map with many features but there are 2 things i dont understand:

                        1. why has the blue team a nightshade and the red not?

                        2. why are the 2 scavangers in the middle both red?
                        1. The nightshade is only appears to the losing team when they r losing by 2.

                        2. the 2 scavangers in the middle r not both red they r neutral.

                        Comment


                        • #13
                          Thanks for making me aware of the bug Daemonic, I will fix and update this later today.

                          Comment


                          • #14
                            ok thx. but one more question:

                            in the middle in that room with the big healthchamber (btw: nice feature)

                            you can make the chamber taking health by shooting on the big healthpack on top.

                            now the question: why are the gates also redcoloured by a negative healthchamber?

                            what are the red gates doing? or is it just decoration?

                            Comment


                            • #15
                              They are shields which block most types of weapons fire.

                              Comment

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