D/L i'll check this one out, very slow on all mirrors for me, 40KB/sec
I won't judge this from the screens alone because i know that you run high brightness and also like brighter maps.
Some PP effects to bring out contrast always helps, i know from our emails that you've starting to investigate PP settings now (probably after you updated this) Keep up the good work. - Also good job with figuring out the Kismet, yeah SB and Odedge are pretty sharp also when it comes to Kismit, i'm going to try some very ambitious Weather effects on CTF-RainBase i'll be needing all of your guys help with that.
Description: This is the Greed-Version of my Fun-Map and looks very unique.
Play it and you see what I mean !
The Greed-Bases are on top of the blimp. You can reach them with several Teleporters.
3 in the main-valley (in the hut's) and every one in the upper canyons.
Comments: V 1.1 Changes: Solved the issue, that in the upper canyons the skulls mostly falling into the kill-volume,
and then are lost. Thanks Odedge and SEBASTIEN-NOVA.
Known issues:
The bots play dumb.
Note:
The included .u-files (M_UTAmmo_SniperRifle.u, MTeleporter2.u, MWeaponPickupFactory.u)
are only necessary for server-use (I think so), they are cooked in the map.
>NoVehicles< is a little mutator to remove vehicles from any map (as the name says).
Screenshots:
Credits: Me (The Map), Remus (Solar System Texturepack), Odedge/SEBASTIEN-NOVA (Lost GreedSkull-Teleport), Epic (for the U-Game-Series)
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