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DM-Hanatake

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  • started a topic DM-Hanatake

    DM-Hanatake

    Version:
    1
    Compatibility:
    Not tested(i recommend latest patch)
    Description:
    My new release of this map, added new gameplay and visual effects.

    Changelog:
    -added some extra Z levels in the map
    -Removed realtime reflections (i can return them on request)
    -when the shieldbelt spawns the doors from the building closes(only entrance is from the top)
    -When you pickup Udamage you have 3 seconds to exit the sewer, or youre doomed
    -lots of changes in visual and layout



    Screenshot:

    Youtube vid1: http://www.youtube.com/watch?v=wVsxZWT6D6s&fmt=22
    Youtube vid2: http://www.youtube.com/watch?v=YbfB1...e=channel_page

    Credits:
    The people who gave feedback on the beta
    and terror force for the fly by vid and mirror

    Homepage:
    http://www.youtube.com/user/TheGetBusyCommittee

    Download:
    Mirror1 http://www.megaupload.com/?d=PTD5L9Q4
    Mirror2 http://www.ut-x.net/View-document-de...-Hanatake.html

    how to intall:
    place the files in this location: mydocuments\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps
    if the folder doesnt exist dont be scared to create it


    if you want to use anything that is included in my map please contact me for info.

    -DemiGod

  • replied
    Played it a bit...nice looking level with cool details and a mix of flow and broken up areas for being so small. I think a few things could be improved though...

    The post process is bright...I'm down with it being a stylistic choice but on a level with all white anyway, it still glows a bit much and takes away from any other contrasting colors/areas you've got.

    For such a small map there's really hardly any health. Health vials are really equivalent to nothing sprinkled around like that, and in battle there didn't seem to be anywhere to go to heal.

    The area down in the center doesn't feel like it has any reason to go down there. There's no weapons, and some random ammo, and it just puts you on the low ground. Since it's pretty small, someone usually had the shieldbelt...It's really encouraging circling around the ring because there's where all the weapons are...most battles seemed to go on over those little blocking fences.

    Could really use a preview screenshot/player count.

    Good job on this one though. I'd check out a new version if you release one

    Leave a comment:


  • replied
    Originally posted by dinkelstefan View Post
    wow thanks for adding it, and i would love it in a map pack

    and if its possible send me the map pack when done

    Added it to this mappack:
    http://gearsforums.epicgames.com/sho...d.php?t=697068

    Leave a comment:


  • replied
    Originally posted by zunnie View Post
    http://ut3.game-maps.net/index.php?act=view&id=1478

    Added to our database now

    Mind if i place it in a mappack?
    wow thanks for adding it, and i would love it in a map pack

    and if its possible send me the map pack when done

    Leave a comment:


  • replied
    http://ut3.game-maps.net/index.php?act=view&id=1478

    Added to our database now

    Mind if i place it in a mappack?

    Leave a comment:


  • replied
    well i dont know how to input a file for ut3 cooking

    Leave a comment:


  • replied
    ^^No problem. Cooking has always been an issue. Thanks for trying... maybe your trying to cook cooked files? Anyway, if you figure it out, I'd be happy to try it. Thanks for trying.

    Leave a comment:


  • replied
    Originally posted by Stromboli View Post
    Your post has a red and blue icon meaning PC AND PS3? Is there a PS3 version?
    i was trying to cook it for the ps3 but i cannot understand anything about cooking for the ps3, i have read the tutorial. can anybody help how unreal frontend works?

    ( i cannot change the logo so its still blue/red )
    sorry for the trouble

    -demigod

    Leave a comment:


  • replied
    Your post has a red and blue icon meaning PC AND PS3? Is there a PS3 version?

    Leave a comment:


  • replied
    a new video is live!

    here is the youtube link: http://www.youtube.com/watch?v=YbfB1...e=channel_page

    Leave a comment:


  • replied
    Originally posted by Terror_Force View Post
    I dont know which of your names are correct ... and i take your YouTube nick now. I hope thats right
    thats fine, thanks

    Leave a comment:


  • replied
    Originally posted by dinkelstefan View Post
    thanks for the stuff you have made, maybe you should put me into credits and add a link to this webpage

    i was making a own fly by vid(but illadd yours here too), and ill put the mirror here

    thanks

    dont for get to add my name on youtube, so people know who made it
    I dont know which of your names are correct ... and i take your YouTube nick now. I hope thats right

    Leave a comment:


  • replied
    I remember beta test this map, looking at the pics, it as greatly improve.

    If visuals stuff is to hard on FPS, then it's wise to get rid of it, so you made the good decision. Your RT water is the best I've seen & you can add it in some place in the map but in small piece so you can cull it so it won't affect FPS much.

    Leave a comment:


  • replied
    By the way, no one is missing the realtime reflections?
    i removed it becouse i gave me low frames

    if anyone wants it back just say so(then ill add another version with reflections)

    Leave a comment:


  • replied
    Originally posted by Terror_Force View Post
    thanks for the stuff you have made, maybe you should put me into credits and add a link to this webpage

    i was making a own fly by vid(but illadd yours here too), and ill put the mirror here

    thanks

    dont for get to add my name on youtube, so people know who made it

    Leave a comment:

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