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CTF-Bloodworks

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    CTF-Bloodworks

    Name:CTF-Bloodworks
    Version: Final
    Compatibility: (PC) UT3 Patch 5 & Titan Pack
    Description: This once prosperous factory, has since been renamed Bloodworks. No one is truly certain what happened, now it's become a bloodstained derelict factory.
    Screenshot:[Screenshot]http://img189.imageshack.us/img189/8493/bloodworksscreenshot.png[/Screenshot]


    [Screenshot]http://img192.imageshack.us/img192/5889/bw1.jpg[/Screenshot]


    [Screenshot]http://img190.imageshack.us/img190/504/bw2f.jpg[/Screenshot]


    Credits: _N_ for getting me started and giving ongoing support
    Download: http://www.fileplanet.com/200383/200...CTF-Bloodworks

    #2
    Overall, it has quite a few new ideas, and definitely brings new things to the table. I'd say a good round of polish is all it really needs to spruce it up.

    To fix those cases where the default texture appears, those typically happen if the original material that was there was declared as a fallback material. When you cook it, for some reason, UT3 drops all fallback materials, and you get the default texture like that. Simply duplicate the offending materials into your level package (by copy-pasting the nodes in the material editor) and use your custom version of the material instead (obviously, make sure your duplicated material isn't a fallback material).

    The office area is very colorful and totally stands out from what most people expect in UT3. This is very good for a first map (much better than my first map).

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      #3
      Thanks for the comments, I'm working on creating another draft to polish out some of he rough edges.

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