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Exploding Physx barrels V1

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    Exploding Physx barrels V1

    Compatibility: probably all versions of UT3 (I recommend using it with the latest patch)
    Version: 1.1

    Description:

    Now uncooked package included! New download file (view readme for instructions)

    I created a package with three diffrent barrels that you can place in your map and let them explode.

    changelog,
    Code:
    V1.1
    -now the uncooked package is included(so its useable in your map)
    
    V1
    -all three barrels have dynamic lightning versions (uses more preformance)
    -tweaked eplosive timings a bit
    -added a test map and a download :)
    you can do lots of diffrent things with these;
    you can let them explode :P
    benchmark your physics
    create cool effects with alot of barrels
    etc etc etc

    NEW VIDEO: http://www.youtube.com/watch?v=0vSuj...e=channel_page


    bugs:
    *radial damage doesnt work unless de barrel has fallen on his side(need help)
    *they wont leave any explosion marks on the envoirement(cant get decals to spawn with unrealkistmet)
    (if you want to help me with these bugs send me a PM)


    Credits: Made by Demigod(AKA dinkelstefan).
    Homepage: http://www.youtube.com/user/TheGetBusyCommittee
    Download: http://www.megaupload.com/?d=ITP4Y3A0

    Screenshot:

    README:

    Code:
    Installation of the test/preview map: 
    put the content of this rar file in Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
    
    
    Howto view the test:
    When ingame go to instant action, then go to deathmatch and select this map.
    
    
    
    
    
    howto use the package in your own map:
    VERY IMPORTANT: put the uncooked package(explosives.upk) in the same folder as the map you too cook it with.
    the package is located in the uncooked foler in the rar file.
    
    
    then open your map.
    open the package in the generic browser.
    Use one of the prefabs in there (the prefabs are the explosive barrels)
    save your map when done (keep it at the same location as the package)
    when your map is done, it can be cooked(it cooks with the package)
    so make shure to include the package that got cooked in your map RAR/ZIP when publishing it on the internet)
    
    
    
    
    
    When you use my package in your map put me in the credits/readme.
    Dont modify or copy the pieces of my package without premission.
    
    
    
    
    changelog,
    v1.1
    -now the uncooked package is included(so its useable in your map)
    ---------------
     
    
    
    
     -DemiGod(aka dinkelstefan)

    #2
    wow cool stuff downloading now

    Comment


      #3
      Ya really! Looks amazing!

      Comment


        #4
        Is it possible if you make this for ps3 and have the barrels allready place on the maps? (mutator)

        Comment


          #5
          explosives.upk... Editor Crash !

          I think we have the same Folder Structure:

          C:\Users\ (((NAME))) \Documents\My Games\Unreal Tournament 3\UTGame\Published\
          +__ CookedPC\...... <-- Published Packages Game
          .+_ CustomMaps\... <-- Map ( ini upk ut3 ) Published Map Version


          C:\Users\ (((NAME))) \Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\
          +__ CookedPC\...... <-- Unpublished Packages Editor
          .+_ CustomMaps\... <-- Map ( ut3 ) Editor - Unpublished Map Version

          In youre DL File is maybe the "Published Packages Game" Version.
          I need the "Unpublished Packages Editor" Version.

          Can you Upload a Version of DM-Barreltest with both explosives.upk Files ?
          Thx,

          Comment


            #6
            I had a similar issue too ! Map-cooking with my test-map crashed like this:
            Code:
            Log: Cooking [Seekfree] DM-Leer
            Critical: appError called:
            Critical: Couldn't find seek free bulk data info: MipLevel_2 for Texture2D explosives.Name
            Recook with -full
            Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
            Log: === Critical error: ===
            Couldn't find seek free bulk data info: MipLevel_2 for Texture2D explosives.Name
            Recook with -full
            
            RaiseException() Address = 0x77e53887 (filename not found) 
            CxxThrowException() Address = 0x22c8e69  (filename not found) 
            Address = 0xbb4f92   (filename not found) 
            Address = 0xe802324c (filename not found) 
            
            Exit: Executing UObject::StaticShutdownAfterError
            But I have outmaneuvered it with the >obj savepackage<-trick.

            I think, for next releases, you should take out the unpublished version of this awesome mod.

            Comment


              #7
              Originally posted by FastShotAbe View Post
              Is it possible if you make this for ps3 and have the barrels allready place on the maps? (mutator)
              i dont have the skills for making mutators, but if mapper build their maps with my package they can allso build it for the ps3

              Comment


                #8
                FRAGMENTS! Like this: http://www.niara.hu/games/pcgamemods...003/index.html

                Watch the MOV files!

                GeorgeV

                Comment


                  #9
                  Originally posted by HO0815XX View Post
                  But I have outmaneuvered it with the >obj savepackage<-trick.

                  I think, for next releases, you should take out the unpublished version of this awesome mod.
                  so you are saying that i need to put the unpublished package for download?

                  doest that allow mapper to modify my package?

                  and what do you mean with >obj savepackge<- trick?

                  and if there is no other possibility then uploading the uncooked package i will do so

                  Comment


                    #10
                    Originally posted by GeorgeV View Post
                    FRAGMENTS! Like this: http://www.niara.hu/games/pcgamemods...003/index.html

                    Watch the MOV files!

                    GeorgeV
                    what are you trying to say with that?

                    Comment


                      #11
                      Originally posted by dinkelstefan View Post
                      so you are saying that i need to put the unpublished package for download?
                      Yes ! As you can see in my prev. post, the cooking process crashed with the cooked package.

                      Originally posted by dinkelstefan View Post
                      doest that allow mapper to modify my package?
                      Maybe......
                      Originally posted by dinkelstefan View Post
                      and what do you mean with >obj savepackge<- trick?
                      The >trick< isn't really new, and explained here: http://utforums.epicgames.com/showthread.php?t=585462

                      Originally posted by dinkelstefan View Post
                      and if there is no other possibility then uploading the uncooked package i will do so
                      Thanks !

                      Comment


                        #12
                        Physx rocks i wish there were more of it in the UT3 world.

                        Thanks for your hard work, we need stuff like this - especially if mappers will utilize it well.

                        Comment


                          #13
                          New Download added V1.1

                          Uncooked package now included!

                          click the download link!!!

                          Comment


                            #14
                            Omg so Awsome D/L

                            Comment


                              #15
                              Test V. 1.1

                              I've tested the new version 1.1, and with the uncooked package the cooking process works fine ! Thanks !

                              Comment

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