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VCTF-Octopus <Download & Screenshots> PC

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    VCTF-Octopus <Download & Screenshots> PC

    Name: VCTF-Octopus
    Version: 1.0
    Compatibility: UT3 PC
    Description: Try to survive on a seemingly lifeless world.
    Legend claims that in the past this world was governed by an octopus,
    that's why all of the machinery have the form of an octopus.
    Comments: A lot of new custom meshes.
    Screenshot:

    [SCREENSHOT]http://n3odoc.planetunreal.gamespy.com/images/Octopus11.jpg[/SCREENSHOT]

    [SCREENSHOT]http://n3odoc.planetunreal.gamespy.com/images/Octopus22.jpg[/SCREENSHOT]

    [SCREENSHOT]http://n3odoc.planetunreal.gamespy.com/images/Octopus3.jpg[/SCREENSHOT]

    Credits: Jesús 'N3oDoc' Díaz
    Homepage:http://n3odoc.planetunreal.gamespy.com/
    Download:This is not the latest version!, you can download it from cbp3 site, it is included in CBP3 volume 3

    From fileplanet: http://www.fileplanet.com/200021/200...o/VCTF-Octopus

    From filefront: http://files.filefront.com/VCTF+Octo.../fileinfo.html

    #2
    Haaaaaaa, at last, your WIP map is now available

    Just by the pic, it look really awesome, a real masterpiece as always

    I don't have the time to play any map ATM but, as your previous works, I'm sure I will love it. Also, the map will be add in my "Huge list of ONS / VCTF / WAR custom maps" (see my sign) after this post.

    THX for your work

    Comment


      #3
      Hey thanks for the compliments Steve, I hope you like it :P

      Comment


        #4
        Looks sexy, going to try it now.

        Comment


          #5
          Amazing map, Jesús.

          I feel you have a really great map and design here. Its fun to look at, and the gameplay looks solid. Few things I have issues with...

          Avril locations...people are going to spawn rape so hard in the fury (and other vehics) without easily accessable avrils. I really hope you consider adjusting their location.

          Also, the pad that launches you across the map, I noticed I kept taking damage, not hitting the other pad (as I consider that what your intention was). Took me a few tries to figure out I hold the back direction key for a second or so midair to hit the pad near the base. I think many players will be irritated by this. Could be solved by just shooting the player directly into the pad.

          Anyways, cheers

          Comment


            #6
            Beautiful map. Things look really polished. A few notes:

            -many of the pickups are floating (noticeably floating, like 32uu above the ground)
            -the bots do NOT mix well with the huge jumppads. A few of my teammates were just bouncing up and down over and over on the jumppad until I knocked them off with a shock beam (which subsequently killed them from the fall ). I was looking for my flag for a while and finally found it at the base of the opposing jumppad, enemies were grabbing it and just bouncing up and down and taking hits from my team. I watched one with the flag use a jumppad. they jump normally and lean toward the platform they want to land on, but stop in mid air and just fall back down vertically and repeat the same. It's odd. Also a lot of bots I saw were standing around. This was while the flag was in limbo in the jumppad so that might have been why. But overall the bots act very funky. I'm sure human players would have a blast, it's a very throught-out layout. Good job

            kind of an after-thought... The style of the map is very 2004-esque, UT3 strives for realism, small meshes and a lot of detail. This, on the other hand, has a lot of detail, but big, 'out of this world' type meshes, and big flat open areas to drive and fight, which imo is much better. No cardboard boxes to get in your way, or tiny meshes to get hitched on. Definitely a preference of mine, but this is probably why I really like the style

            Comment


              #7
              Images look nice (as already stated at the WIP thread ). Downloading.

              Comment


                #8
                N3odoc pisha!

                How long time ago I dont know about you! :d :d Im surprised this map isn't included in the map pack for cbp3 vol3 ? O.o

                Anyway your map is awe pisha! Godd job

                Comment


                  #9
                  Hey thanks for the comments!, when I have time I will fix all the issues you are talking about, thanks again.
                  Dark I send u a private message amigo! XD

                  Comment


                    #10
                    Great map dude !!

                    Comment


                      #11
                      I remember seeing that crazy pipe configuration from an early Alpha shot, nice to see this in final form now. Very nicely crafted as ever

                      Comment


                        #12
                        Thanks for the comments dudes!
                        I noticed that I forget to delete a Jump Boots near a Jump Pad, anyway this is the MSUC edition and has not been tested :P.
                        Any issue you found is welcome and I will craft a new version without bugs.

                        Comment


                          #13
                          this is definatly one I can upload to the «ne»server without testing

                          Comment


                            #14
                            Looks great. The back story is kinda...lame, honestly lol but the map looks great, dl'ing

                            Comment


                              #15
                              Theres a 'Story'

                              Comment

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