Name: EAD Impaler
Version: 1.0
Compatibility: PC, 2.1 patch
Description:
A replacement for the Stinger, the EAD Impaler fires large tarydium shards which impale their victim, ragdolling them and dragging them across the map. The secondary fire explodes the shards and damages the victim.
Comments:
Due to the extreme use of ragdoll physics in this mutator, it may be possible
to become stuck in geometry or become impaled to the point you cannot move. If that happens, feiging death and then getting up can get you out of that situation. If all else fails, suicide!
Screenshot:
[shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00218.jpg[/shot][shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00217.jpg[/shot]
[shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00215.jpg[/shot][shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00216.jpg[/shot]
Credits: Josh "CaptainSnarf" Turpen, BGE, Epic
Homepage: http://clan-bge.com/
Download: http://files.filefront.com/EAD+Impal.../fileinfo.html
Changes since beta1
- Reduce damage to nodes & vehicles to 60
- fix no damage issue on turrets
- removed some unneeded replication
- added localization strings
- fixed ammo pickups
- fixed misleading string in the mutator menu
- misc cleanups
I cooked it for PS3 but it seems to have some issues. It almost works except when impaling players, they die instantly and turn into a long string of ragdoll mess. After some extra tweaks it seems some coding changes would be needed on PS3 which means unfortunately there will be no PS3 version.
Version: 1.0
Compatibility: PC, 2.1 patch
Description:
A replacement for the Stinger, the EAD Impaler fires large tarydium shards which impale their victim, ragdolling them and dragging them across the map. The secondary fire explodes the shards and damages the victim.
Comments:
Due to the extreme use of ragdoll physics in this mutator, it may be possible
to become stuck in geometry or become impaled to the point you cannot move. If that happens, feiging death and then getting up can get you out of that situation. If all else fails, suicide!

Screenshot:
[shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00218.jpg[/shot][shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00217.jpg[/shot]
[shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00215.jpg[/shot][shot]http://i700.photobucket.com/albums/ww3/zenakuten/EAD%20Impaler/ScreenShot00216.jpg[/shot]
Credits: Josh "CaptainSnarf" Turpen, BGE, Epic
Homepage: http://clan-bge.com/
Download: http://files.filefront.com/EAD+Impal.../fileinfo.html
Changes since beta1
- Reduce damage to nodes & vehicles to 60
- fix no damage issue on turrets
- removed some unneeded replication
- added localization strings
- fixed ammo pickups
- fixed misleading string in the mutator menu
- misc cleanups
I cooked it for PS3 but it seems to have some issues. It almost works except when impaling players, they die instantly and turn into a long string of ragdoll mess. After some extra tweaks it seems some coding changes would be needed on PS3 which means unfortunately there will be no PS3 version.
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