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DM-MCC-Hangar [PC][PS3]

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    DM-MCC-Hangar [PC][PS3]

    Name: DM-MCC-Hangar
    Version: v1.02 (Final)
    Player Count: 4 to 8 players
    Compatibility: UT3 PC v2.1 / PS3 v2.0
    Release Date: 4/17/09 (PC) 8/6/10 (PS3)

    Comments:
    The idea behind this one is that this is where the drop ship from HeatRay originates. You can see the drop sequence on one of the control room monitors as it is happening in the level. This is first and foremost a Kismet based level which can affect performance especially on lower end CPU's. It is also fairly intense graphics-wise. I improved performance quite a bit but this is generally going to be for high end machines. Have fun finding creative ways getting to the redeemer!

    Description:
    Previously operated by Liandri for commercial transport at the edge a worm hole, this abandoned space station has been taken over by the Necris. Converting the deep space travel stasis pods to be used for the necrification process and reprogramming the indigenous robot crew, the station now functions as a potent Dark Walker delivery system for the Necris. The station is highly effective due to the stability of the platform which is attributed to the Liandri proprietary reverse gravity ring that rotates around the station.

    Screenshots:
    [screenshot]http://img14.imageshack.us/img14/5857/walkerpushout.jpg[/screenshot] [screenshot]http://img141.imageshack.us/img141/3415/stingersun.jpg[/screenshot][screenshot]http://img13.imageshack.us/img13/9598/snipernestview.jpg[/screenshot] [screenshot]http://img27.imageshack.us/img27/363/shocknest.jpg[/screenshot] [screenshot]http://img13.imageshack.us/img13/1706/robotroomq.jpg[/screenshot] [screenshot]http://img14.imageshack.us/img14/1194/goojumppad.jpg[/screenshot] [screenshot]http://img11.imageshack.us/img11/4063/gardeno.jpg[/screenshot] [screenshot]http://img819.imageshack.us/img819/440/controlroomw.jpg[/screenshot] [screenshot]http://img27.imageshack.us/img27/6383/amproom.jpg[/screenshot]

    Download PC:
    http://www.gamefront.com/files/20209...angarV1_02_zip

    Download PS3:
    http://www.filefront.com/17180168/DM...angar_PS3.zip/

    Credits:
    1) Epic for the awesome game/tools.
    2) Stevelois: Thanks for the words of encouragement and for giving tons of great feedback/ideas in the Beta forums. You really helped transform the gameplay!
    3) Bazzwano for all of your awesome tips on performance improvements. I'm not up to your standards though. Mega thanks!
    4) Additional Epic Beta Forum help - Many thanks to: Kazimira, Poker, :_(ry, m2Sp1rit
    5) DGUnreal for making massively helpful problem solving posts in the Epic forums that I found through searches.
    6) Hourences for his tutorials which are lifesavers.

    #2
    I really enjoyed the beta version of this map. Thanks for making a good map!
    Does this has better performance at the hangar? I remembered having frame rate drops at hangar in beta version.

    Comment


      #3
      I'm happy to add this great map to my top picks regardless of my **** problem that your aware

      Really a great job dude & you made the most animated map to date, amazing

      Comment


        #4
        Originally posted by joe74509 View Post
        I really enjoyed the beta version of this map. Thanks for making a good map!
        Does this has better performance at the hangar? I remembered having frame rate drops at hangar in beta version.
        I was able to capture a few extra frames with help from Bazzwano but it still is not anywhere as good as I'd like it. I wish I could have done better with it.

        Comment


          #5
          Looks great. It has a certain level of clarity that most stock UT maps don't have, it doesn't seem filled with DOF or bloom. Nice work

          Comment


            #6
            Originally posted by tidu View Post
            Looks great. It has a certain level of clarity that most stock UT maps don't have, it doesn't seem filled with DOF or bloom. Nice work
            Yeah, I tried not to go too crazy with the postprocessing. There is just enough there to smooth the edges out.

            Comment


              #7
              Doing my best Jessica Simpson imitation here but... Can I start this thread over?

              Unfortunately I had a mesh that was badly moved out of place that I didn't notice before. I'm going to upload a new version shortly but keep the name the same (not ready to muck up the name with a version just yet). Sorry for the inconvenience. You will need to download this version and overwrite the old.

              *Edit: New link is in available to v1.02

              Comment


                #8
                Hey Dude,

                After reinstall my system (Windows & all the rest), I'm able to play the map v. 1.02 without crashing now

                Great work & THX again

                Comment


                  #9
                  Originally posted by stevelois View Post
                  Hey Dude,

                  After reinstall my system (Windows & all the rest), I'm able to play the map v. 1.02 without crashing now

                  Great work & THX again
                  Woohoo!! That is awesome! Thanks for doing that because I've been having some nagging doubts about the map since your problems.

                  Comment


                    #10
                    I told you it was my prob & not to worry about it

                    Still, I have a **** bug with the editor & I post it in the level editing forum in case you can suggest something

                    Comment


                      #11
                      beautiful looking map. Any chance of a ps3 cook please? Would love to play.

                      Thanks
                      Katamari666

                      Comment


                        #12
                        Nice map and is now listed in our database!

                        http://www.ut-x.net/View-document-de...CC-Hangar.html
                        Inklusive HD Videostream!

                        Comment


                          #13
                          Brilliant map. Original idea, and the realisation is just superb. About the optimization, hell I've seen much worse!

                          Comment


                            #14
                            looks amazing but play fun is amazing too !

                            so many things in this map ! amazing

                            Comment


                              #15
                              Originally posted by stevelois View Post
                              Really a great job dude & you made the most animated map to date, amazing
                              Quoted for truth. DM-StempleTemple has very nice animations. But your ship sequence and the fact that it ties in with DM-HearRay is very cool. I had to put god mode on so I can watch the map.

                              The visuals are very nice as well, though some areas seem a bit "much". Either the color of the lighting or similar, but not a big deal. I also really like the cage lifts with the doors that swing open.

                              I can only image the work involved, but it's much appreciated. I will take a look at the Kismet section and probably get a migraine.

                              Through it all, the map still has a good layout and is fun to play.

                              Comment

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