Name:
Spectate Botmatch
Version:
Release 2
Compatibility:
UT3 v2.0, but probably works with any UT3 version.
Description:
Ever wondered why UT3 doesn't allow you to spectate bot matches?
Well, so did I and then I remembered a mutator by Mychaeel for UT2003 called "Spectate Botmatch". Mych's mutator provides a few nice features, but I only ported the basic idea - spectating a bot match.
Comments:
This mutator is only meant to be used offline and probably only makes sense to mappers who want to check their map's bot support without any human interferences.
Credits:
The original a mutator like this was created by Mychaeel for UT2003.
While testing UT3 Jailbreak maps, DannyMeister pointed out that it would be nice to spectate bots without actually being present as a player in the match.
And finally tarquin digged out the old UTJB3 forums and I found the thread where Mychaeel posted a release candidate of his mutator.
Thanks guys.
Homepage:
http://www.koehler-homepage.de/Wormbo/
Download:
Link
Usage
Just add the mutator to any offline match to start in spectator mode.
When active, the mutator adds the following key combinations:
Shift + B
Toggles behind view.
(This is the same as the built-in command "BehindView".)
Shift + D
Toggles debug display mode. The HUD will display debug information about the currently specated object. While spectating a bot, its view focus and movement route cache is rendered as 3D lines in the level.
(This is the same as the built-in command "ShowDebug".)
Shift + F
Freezes the game while still allowing you to move. Press it again to unfreeze.
(This is the same as the built-in command "PlayersOnly".)
Shift + H
Toggles the HUD.
(This is the same as the built-in command "ShowHud".)
Shift + S
Toggles "soaking" mode. When enabled and a bot somehow gets stuck, the game is paused and your view jumps to the bot that got stuck. Can be useful for debugging bot pathing problems.
(If you want to move around after a "soak stop", you can first freeze, then unpause the game.)
Additionally the following built-in UT3 features are available as usual while spectating:
"PrevWeapon", "NextWeapon" (usually mouse wheel up/down)
Spectate the next/previous player.
Fire (usually left mouse button) or "ViewObjective"
View objective. Here "objective" epends on the gametype. In gametypes without any objectives this is the player with the highest score. In CTF and Warfare this toggles between the flag/orb carriers.
AltFire (usually right mouse button)
Return to free-flight view.
To view a specific bot, use the command "ViewPlayerByName <name>", where <name> is the full (case-insensitive) name of the bot to spectate. Alternatively you can just "scroll though" the bots using the next or prev weapon key.
Spectate Botmatch
Version:
Release 2
Compatibility:
UT3 v2.0, but probably works with any UT3 version.
Description:
Ever wondered why UT3 doesn't allow you to spectate bot matches?
Well, so did I and then I remembered a mutator by Mychaeel for UT2003 called "Spectate Botmatch". Mych's mutator provides a few nice features, but I only ported the basic idea - spectating a bot match.
Comments:
This mutator is only meant to be used offline and probably only makes sense to mappers who want to check their map's bot support without any human interferences.
Credits:
The original a mutator like this was created by Mychaeel for UT2003.
While testing UT3 Jailbreak maps, DannyMeister pointed out that it would be nice to spectate bots without actually being present as a player in the match.
And finally tarquin digged out the old UTJB3 forums and I found the thread where Mychaeel posted a release candidate of his mutator.
Thanks guys.

Homepage:
http://www.koehler-homepage.de/Wormbo/
Download:
Link
Usage
Just add the mutator to any offline match to start in spectator mode.
When active, the mutator adds the following key combinations:
Shift + B
Toggles behind view.
(This is the same as the built-in command "BehindView".)
Shift + D
Toggles debug display mode. The HUD will display debug information about the currently specated object. While spectating a bot, its view focus and movement route cache is rendered as 3D lines in the level.
(This is the same as the built-in command "ShowDebug".)
Shift + F
Freezes the game while still allowing you to move. Press it again to unfreeze.
(This is the same as the built-in command "PlayersOnly".)
Shift + H
Toggles the HUD.
(This is the same as the built-in command "ShowHud".)
Shift + S
Toggles "soaking" mode. When enabled and a bot somehow gets stuck, the game is paused and your view jumps to the bot that got stuck. Can be useful for debugging bot pathing problems.
(If you want to move around after a "soak stop", you can first freeze, then unpause the game.)
Additionally the following built-in UT3 features are available as usual while spectating:
"PrevWeapon", "NextWeapon" (usually mouse wheel up/down)
Spectate the next/previous player.
Fire (usually left mouse button) or "ViewObjective"
View objective. Here "objective" epends on the gametype. In gametypes without any objectives this is the player with the highest score. In CTF and Warfare this toggles between the flag/orb carriers.
AltFire (usually right mouse button)
Return to free-flight view.
To view a specific bot, use the command "ViewPlayerByName <name>", where <name> is the full (case-insensitive) name of the bot to spectate. Alternatively you can just "scroll though" the bots using the next or prev weapon key.
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