Quite an enjoyable map. As Odedge commented, the map get's you back into the action very quickly. Nice visuals with never a dull moment!
Duno how you peeps can work with the urban textures/meshes and get them to look natural. I just can't get them to work together nicely when I attempt to use them....
good 1on1 map, very fast and fun layout
Shame you have released it so fast, I would have some minors suggestions like tweak a bit the sparks or change or increase the volume of the train sound, too low actually IMO but that's ok, good work m8, bye !
1. I am not a fun of placing clan or player's names on maps such as this. You have a map that looks like it belongs in some world and placing the clan tag so blatantly doesn't do it for me. If it was spray painted on a wall and you had to notice it, then I think it would have suited the map better.
take your sponge bro and come to delete it ; you re welcome on our servers
Hope for you that I'm the only one with that strange behavior ?
Strange behavior for a strange guy?
Back on topic...
Over all, this is a nice map. The map has a solid layout that makes it fun to play. It's compact overall, which allows you to get back to the action quickly. The atmosphere is nice as well with the stormy rain and theme.
Excuse me for me being in constant beta testing mode. The things I thought could have been a bit better...
1. I am not a fun of placing clan or player's names on maps such as this. You have a map that looks like it belongs in some world and placing the clan tag so blatantly doesn't do it for me. If it was spray painted on a wall and you had to notice it, then I think it would have suited the map better.
2. The moving clouds seem too low.
3. While I do like the idea of the train as the risk factor for your Udamage. Having both a damage causing volume and the risk of an instant kill is a bit much. Especially since you really don't get any warning. In addition, the constant "sparking" on the track loses it's cool factor as you are always seeing it.
It would have been better (in my opinion) if you made the tracks "spark" a few seconds before the train came (you could also have it cause a bit of damage too). This would act as the warning to the player that the train is on it's way. If the player was paying attention, they could get out of the way.
Don't get me wrong though. I really like the map and think you did a nice job making a fun map. It's found another home on my hard drive.
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