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[Mutator] Unlagged Instagib

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    [Mutator] Unlagged Instagib

    Unlagged Instagib is a mutator for Unreal Tournament 3 v2.0 and later. It combines Instagib with serverside ping compensation, so clients can aim almost exactly at their opponents instead of "leading" their target. It can be used in every gametype that supports the built-in Instagib mutator and also in Betrayal.

    Download link

    Simply extract the archive into any "CookedPC" subdirectory under the "My Games\Unreal Tournament 3\UTGame\Published" directory in your "My Documents" folder. Note that you don't need to install Unlagged Instagib on your client if you only want to play on someone else's server and that you can't use it for offline games.
    The mutator's class name is "UnlaggedInstagib.UnlaggedInstagib". To activate it, either add "?mutator=UnlaggedInstagib.UnlaggedInstagib" to your server's startup command line or simply select the mutator from the webadmin "Change Game" page.

    Potentially Asked Questions

    Is this ZeroPing?
    No, ZeroPing (ZP) is a different approach. It performs all hit detection on the client and only reports back the result to the server, which only applies damage and scores points.
    The server has almost no way to validate the data it receives from the client, so ZP weakens the idea of an authoritive server and even makes cheating easier because the client could just send a fake hit detection result.

    How does Unlagged Instagib work?
    With this mutator the server keeps track of recent player movement. Before actually performing hit detection, it checks the client's current ping and basically "goes back in time", restoring the player locations as the client saw them when pressing the fire button. Then hit detection is performed as usual, but based on the unlagged opponent locations.

    Doesn't that mean I could get hit even though I already hid behind a corner?
    Yes it does, but the same goes for your shots at your opponents.

    Doesn't that give high-ping players an unfair advantage?
    Not really. They still have to deal with their high ping. Aiming might be easier for them than without the unlagging, but their shot still takes longer to reach the server. In the mean time, a low ping player could fire a shot that kills them or their target, which causes the server to discard the high ping player's shot.

    Doesn't ping compensation make aimbots more effective?
    Practically all modern cheats have built-in ping adjustment already, so it doesn't really matter. In fact, double ping compensation (cheat's ping adjust + server's unlagging) would cause aimbots to miss their target if the cheater's ping is sufficiently high.

    #2
    please make this for regular hitscan weapons the src would be appreciated too. Thanks...

    Comment


      #3
      If this works, every insta server needs to add this thing. I'm sick of the lagged shots on even low ping servers.

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        #4
        Originally posted by Sanch3z View Post
        please make this for regular hitscan weapons the src would be appreciated too. Thanks...
        was thinking the same thing

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          #5
          Wormbo! Thank you!!! .. I will try this in my server .

          If it works well I hope the competitive community will adopt it, and low-mid-high pingers will enjoy this game together

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            #6
            Originally posted by Sanch3z View Post
            please make this for regular hitscan weapons the src would be appreciated too. Thanks...
            I don't strip sources from my mods.

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              #7
              So this will not work with other IG rifles (ie: {AW}Instagib) only works with the built-in instagib?

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                #8
                Originally posted by Wormbo View Post
                I don't strip sources from my mods.
                ok well if you could make this for regular hitscan weapons it would still be appreciated.

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                  #9
                  Our server is using it and it works pretty well.

                  If you want to try it:

                  Multiplay.co.uk :: Unlagged iCTF (2.0) Foregone Destruction - 85.236.100.232:8377

                  Comment


                    #10
                    Originally posted by JD8 View Post
                    So this will not work with other IG rifles (ie: {AW}Instagib) only works with the built-in instagib?
                    Good question,
                    as we're running {AW}Instagib.

                    Comment


                      #11
                      It replaces the weapon, so no, it won't work with other arena mutators. Other coders are free to use my unlagging code in their mod, provided they give proper credit, don't claim I made/endorse/sleep with their mods, etc.

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                        #12
                        I have {AW}Instagib on my server and I added Unlagged Instagib to my server. It worked but took away the zoom in the gun :{ So I took off the Unlagged Instagib for now :{ But nice mutator I just wish it fully worked w/ the {AW}Instagib

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                          #13
                          You'll have to contact the author of the AW thingy to make it happen.

                          Comment


                            #14
                            I did they never posted back

                            Comment


                              #15
                              http://ut3.game-maps.net/index.php?act=view&id=1469

                              Added to game-maps now

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