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GenMoKai Faraleth 1.1 w/ custom rig/animations/physics etc. (Update:r1.1)

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    #16
    Alright just uploaded ver 1.1 with various fixes to cloth, taunt sounds, mesh and textures. Added the missing animations and fps arms as well. This is probably going to be the last release for sometime unless some unforeseen problems arise which there shouldn't be. As always thanks for the comments.

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      #17
      good model, facemask makes it seem more true to the character.

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        #18
        I tried this out for a minute a while ago, since I used Faraleth a lot back in the day. Nice that you actually put some customization options into it. for a sec I was thinking "her head looks too small", because there wasn't any armor on it.

        Not sure how I feel about the NonMammalMammaries; I always got the impression that the Gen Mo'Kai weren't supposed to have 'bewbz' in 2k4, but at least they don't say "Dead or Alive 4", either .

        At least you don't have the problem of having big non-transparent black squares attached to the feathers in teamskins, like Epic's 2k4 model .

        I noticed that when she's in the seating position for the Viper, though, the feathers actually stick through her head. O_o

        (Also, holy mother of g-d, is the held enforcer actually that big? It's looks bigger in this shot than a friggin' framing nailgun. OTOH, it appears to have a short barrel, held far away from the user, compared to most pistos, for its length... wonder if there's any weapon design comment thread around here...)

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          #19
          Cool, but at the moment, I don't have a PC. I wish there could be a PS3 version cooked.
          Doesn't have to be.

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            #20
            I my ask someone to cook this for PS3 with permission.
            I'v been waiting to play this char on the PS3, sorry if this bugs
            you, I'm a little surprised. Oh well, good work out there.

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              #21
              Speaking of this model, Faraleth has a nice ***, and bust.

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                #22
                i wonder why the Epic Games removed so much thing from Unreal Tournament 2004

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                  #23
                  Completle new revision of their engine at the time they created UT3. Looks like, Midway forced Epic Games to finalize the game too early. Less time on content, more focus on visual effects and the console versions. There are several other factors.

                  Just check the section "Late 2000s and bankruptcy filing" of the Midway Games article on Wiki. After that, you know who to blame.

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                    #24
                    Didn't know that. Wish there's an update on UT3 where you
                    have the bots that don't copy the first one. And your a little off topic to this
                    thread.

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