Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

DM-Station 12 [v. 1.2, 15 Mai 2009]

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • DM-Station 12 [v. 1.2, 15 Mai 2009]

    Map name: Station 12
    Game type: TDM / DM
    Version: 1.2
    Players: 8 - 12
    Requirements: UT3 + patch 2.1 + Titan Pack
    Last version released: 15 Mai 2009

    Story / Histoire:

    Station 12 is one of many stations owned by the LRC. Situated on the top of a huge mountain on Alpha system, the station was established following a new discovery during a routine inspection of the soil. In fact, the rocks from the top of this mountain as well as is soil are composed of an energy out of the ordinary. This energy, spreads out from the rocks, it is a form of clean energy, clean enough to power electronic devices as well as certain defense system like the ION cannons. Some devices draw their power directly into the soil. This mountain is also developing a powerful magnetism enough powerful to have a circular field of asteroids. Which is very unusual? Small doses of this energy can be seen at some places; they have the effect of repulse any foreign body that comes close but are not dangerous. Unfortunately for the LRC, the rock energy combine with the high magnetism of this mountain causes the robots workers to malfunction. For various reasons, the LRC had to withdraw is workers robots just before the commissioning of the station and left the station available for future fighting since it is now useless.

    Station 12 est l’une des nombreuses stations d’exploitation de la LRC. Située sur le sommet d’une immense montagne du système Alpha, cette station a été instaurée suite à une nouvelle découverte lors d’une inspection de routine des sols. En fait, les roches du haut de ce montage ainsi que son sol sont composées d’une énergie hors de l’ordinaire. Cette énergie, s’émane de la roche en une forme d’énergie propre non polluante assez puissante pour alimenter des appareils électroniques ainsi que certain système de défense comme les cannons à ION. Certains appareils puisent leur énergie directement dans le sol. Cette montagne développe aussi un magnétisme assez puissant pour y avoir un champ circulaire d’astéroïdes. Ce qui est hors du commun? De petites doses de cette énergie peuvent être perçues à quelques endroits, elles ont pour effet de propulser tout corps étranger qui s’en approche mais ne sont pas dangereuses. Malheureusement pour la LRC, l’émanation de cette énergie combinée avec le magnétisme de cette montagne très élevé provoque de mauvais fonctionnement chez les robots ouvriers. Pour plusieurs raisons, la LRC à dû retirer ses robots ouvriers juste avant la mise en service de cette station & la laisse disponible pour de futurs combats puisqu’elle s’avère inutilisable.

    [screenshot]http://stevelois.files.wordpress.com/2009/11/ss1201.jpg[/screenshot] [screenshot]http://stevelois.files.wordpress.com/2009/11/ss1202.jpg[/screenshot] [screenshot]http://stevelois.files.wordpress.com/2009/11/ss1203.jpg[/screenshot]
    [screenshot]http://stevelois.files.wordpress.com/2009/11/ss1204.jpg[/screenshot] [screenshot]http://stevelois.files.wordpress.com/2009/11/ss1205.jpg[/screenshot] [screenshot]http://stevelois.files.wordpress.com/2009/11/ss1206.jpg[/screenshot]

    Downloads:

    PC

    FilePlanet, Game-Maps Mapraider, MediaFire, UTZone.de

    PS3

    Game-Maps, MediaFire

    Video:



    Installation:

    PC

    Extract the archive into :

    "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :

    DM-Station12v12.ini
    DM-Station12v12.ut3
    DM-Station12v12.wri
    DM-Station12v12_LOC_int.upk

    PS3

    DM-Station12v12_PS3.wri
    USERDATA.JAM

    Copy the USERDATA.JAM file to a data card and insert that into the PS3 console.

    PS: I have to remove the music since the PS3 doesn't support custom music, sorry. BIG THX to "The Demon Slick" for the PS3 cook

    Comments:

    I'm getting beyond 60 FPS playing against 11 bots with my PC. My specs are :

    OCZ 600 Watt
    Asus P5N-D (NF750i)
    Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
    4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
    Saphire Radeon HD4870 1 GB
    Segeate 500 GB 32 MB

    Special thx, credits:

    - Odedge for your great advices & feedback. Without you, this map wouldn't never be distributed. You where a great, great, great support all the way from private to final version & I THX you a lot dude. Your the man. Have fun Jeff.
    - SEBASTIEN-NOVA for your great great support & feedback, many THX.
    - {BFG}Bl!tz~, Chaosnight, Thrallala & yubnub for your great support or feedback THX dudes.
    - EpicJon, Lord_PorkSword & ZixXer for your feedback.
    - Genthly, LtClifff, TheAgent & WotPal for your moral support.
    - 3D Buzz, DGUnreal, Hourences, Passion3D, Unreal Developer Network, Waylon Brinck for your free tutorials !
    - Epic for the brilliant (& damn unstable !) editor & assets.

    Custom content:

    The music track, edited by me.

  • #2
    nice to see the final m8.

    and em....why have none of my maps had a review?

    Comment


    • #3
      Good, hope you like it

      But heu... what do you mean by a review

      Comment


      • #4
        Hey Steve,
        here come the D-day !
        I can't believe it !

        After so long times and efforts, your baby is finally born lol , houra !!

        I D/L it right now

        Comment


        • #5
          LOL

          Most importantly, "l'accouchement" doesn't hurt lolll

          Yup, I'm happy & hope that it run fine on your pc

          Comment


          • #6
            Cool. Nice work Steve

            Comment


            • #7
              Hey g0th

              I know you won't like it, but THX for posting I hope that you will like the next one better

              Comment


              • #8
                Heh, I there are parts of the map that I do like and other parts that I told you about that I find less good.

                Seeing some of the screens from you new map I think that looks really good.

                Comment


                • #9
                  My bad...

                  i thought you were the go to guy to have my maps ridiculed?

                  sorry for being of topic?

                  very nice work...hope as much effort goes into the next one.

                  Comment


                  • #10
                    Originally posted by g0th View Post
                    Heh, I there are parts of the map that I do like and other parts that I told you about that I find less good.

                    Seeing some of the screens from you new map I think that looks really good.
                    Ho, funny, because the next one is looking rather dull & ugly at this stage even worst that DM-Station 12 was in the beginning at the same time.

                    But thx for the compliment

                    Comment


                    • #11
                      hey steeve;congratz on that one; really good long hard work u did on it
                      D/L right now and thx for ur efforts.....

                      just to tell ...i crashed the bfg server loading my impalement map yesterday ...oioioi^^

                      Comment


                      • #12
                        Originally posted by diesalot View Post
                        My bad...

                        i thought you were the go to guy to have my maps ridiculed?

                        sorry for being of topic?

                        very nice work...hope as much effort goes into the next one.
                        Sorry to ear that your map as being ridiculed. I never done reviews so indeed, I'm not the person you maybe thought I be.

                        Comment


                        • #13
                          Originally posted by {BFG}Bl!tz~ View Post
                          hey steeve;congratz on that one; really good long hard work u did on it
                          D/L right now and thx for ur efforts.....

                          just to tell ...i crashed the bfg server loading my impalement map yesterday ...oioioi^^
                          I no it's not funny... but man... I laugh LOL poor server !

                          Hope that you like the final more. Ho, and now, you can "bunny hop" on ALL the lamps LOL

                          Comment


                          • #14
                            bon bin ca y est, toute la clic est la quoi, ça va etre le bordel ce poste je crois !!


                            Eric, moi aussi, suis désolé mais suis mdr aussi looool

                            Comment


                            • #15
                              Originally posted by stevelois View Post
                              Ho, funny, because the next one is looking rather dull & ugly at this stage even worst that DM-Station 12 was in the beginning at the same time.

                              But thx for the compliment
                              Well I only look at the stuff that seems to be more or less finished in the screens so

                              Comment

                              Working...
                              X