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UPDATED 1/22/10: DM/CTF-Hang 'em High 1.1

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  • replied
    That hang em High in the Combat Evolved pack is Not my hang em high. Mine has higher definition normal maps and reworked lighting, as well as a more immersive skybox ;D
    http://youtu.be/pd4zUAHknKM

    Thanks for the kind words and awesome reviews, fellas! It's been a while ^^

    Leave a comment:


  • replied
    review.........and links

    (both CTF and DM) preview shot needs recommended player load; interesting skybox with orb and arc in the sky; good music choice, decent lighting/shadows but atmosphere needs more; almost playing in a box but not really; bots could be better.

    Apparently, these are the only two places online to get these maps:
    http://www.moddb.com/games/unreal-to...s/hang-em-high
    http://www.ajlawnscapes.com/UT3/

    Unless you want to download the whole Combat Evolved pack here:
    http://www.moddb.com/mods/unreal-com...on-100-release

    I can't even find a link anymore for the full UT3 Halo mappack.
    Um...nevermind, here's one:
    http://ut3.ut-files.com/index.php?di...t3halomaps.rar

    Leave a comment:


  • replied
    Great DM/CTF Map!

    Nice skybox outside, gameplay, lighting and superb music choice. The weapon and item placements are good pleasure of fragging. The DM version of this map has been close together with the Incoming sounds just as CTF version did. Both this DM and CTF map are as good as it gets the thing is there's no ReadMe file in the archive so this DM/CTF map is unique fun and the bots are slightly good aforementioned (and sausaged also).

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  • replied
    thank you !

    I got map now

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  • replied
    Authorized and done with. Hopefully i won't ever have to reupload this again =D

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  • replied
    Yaa theres that dumb verifying stage, huh? Just give it a day i guess, i'll bump tomarrow =.=

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  • replied
    can you upload to filefront too ?

    still cant download from there so ...

    http://www.filefront.com/upload.php

    http://www.mediafire.com/

    Leave a comment:


  • replied
    Reuploaded to ModDB since they don't delete stuff due to inactivity. Also, uploaded a hi definition version of the youtube video.

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  • replied
    Aah ya, i made the map before that mutator came out, first point made.. But thanks for giving that a look through.. I'll be sure to download that and check it out, but it probably won't be fixed in this version.. I'm making a new Hang em High -esque map though, so i'll keep that in mind for the new version. If your curious about the new one i'm putting together, check out the Halo: Conquest forums.

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  • replied
    I used Godlike bots and the Spectate Botmatch mutator to get a look at things like AI pathing, and the bots were going under the small bridges after picking up the vials/keg and not coming out.

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  • replied
    Originally posted by Torinir View Post
    Maybe it's just me, but I see bots get stuck under the stingers a lot. More in the DM version than the CTF one.
    If ya play with the bots any higher than Adept, i believe the only place they get stuck is on the wall of the ramp.. But i remember working for a few days on those paths to prevent that, but alas, nothing worked o.O I've never scene them get stuck under the stingers though.

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  • replied
    Maybe it's just me, but I see bots get stuck under the stingers a lot. More in the DM version than the CTF one.

    Leave a comment:


  • replied
    or euchre could do it xD
    thanks dude

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  • replied
    PS3 cook here:
    zip
    http://www.mediafire.com/file/yzzyzf...mHighFinal.Zip
    Direct download
    http://www.mediafire.com/file/l2xmyklxzgi/USERDATA.JAM

    Both maps(versions) 1 .jam file.

    Leave a comment:


  • replied
    that's fine just PM me them and i'll have a go cooking

    Leave a comment:

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