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UPDATED 1/22/10: DM/CTF-Hang 'em High 1.1

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    #31
    Cheer m8 - will have it up on the server and added to «ne» map pack asap

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      #32
      Reuploaded. File Front decided to tear out down after a bit of inactivity. Don't forget to try this map with the TITAN mutator! It's awesome!

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        #33
        Reuploaded yet again. I dunno why filefront decides to knock off my most downloaded file.

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          #34
          Hi Vicious, any chance this could be cooked for PS3 please?

          Kat.

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            #35
            Originally posted by katamari666 View Post
            Hi Vicious, any chance this could be cooked for PS3 please?

            Kat.
            Well 2 things.. I've no idea how.. and this uses textures straight from Halo:PC.. I mean sure i guess that's not a big deal having content from bungie on the PS3.. but the first point remains.. Last time i cooked something for PS3 it'd lock up someones PS3 ^^;

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              #36
              Thanks for letting me know Vicious, I appreciate the reply.

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                #37
                vicious, would it be ok for me to cook it? and if so may i have the unpublished files to do so?

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                  #38
                  Ya... I guess.. I'll have to hunt down the unplublished files about on my home pc, gimme a bit of time ^^;

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                    #39
                    filefront is down. can't download

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                      #40
                      that's fine just PM me them and i'll have a go cooking

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                        #41
                        PS3 cook here:
                        zip
                        http://www.mediafire.com/file/yzzyzf...mHighFinal.Zip
                        Direct download
                        http://www.mediafire.com/file/l2xmyklxzgi/USERDATA.JAM

                        Both maps(versions) 1 .jam file.

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                          #42
                          or euchre could do it xD
                          thanks dude

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                            #43
                            Maybe it's just me, but I see bots get stuck under the stingers a lot. More in the DM version than the CTF one.

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                              #44
                              Originally posted by Torinir View Post
                              Maybe it's just me, but I see bots get stuck under the stingers a lot. More in the DM version than the CTF one.
                              If ya play with the bots any higher than Adept, i believe the only place they get stuck is on the wall of the ramp.. But i remember working for a few days on those paths to prevent that, but alas, nothing worked o.O I've never scene them get stuck under the stingers though.

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                                #45
                                I used Godlike bots and the Spectate Botmatch mutator to get a look at things like AI pathing, and the bots were going under the small bridges after picking up the vials/keg and not coming out.

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