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VCTF-Spaceballs (Final)

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    VCTF-Spaceballs (Final)

    Name:VCTF-Spaceballs
    Version:2.0/Final
    Compatibility:PC

    Description: This is a smaller map with a focus on gameplay and fast flag caps compared to size, a large number of vehicles, etc. The map was designed in mind for a low number of players, e.g 10 and under, but the map can support upto 32 (be warned that amount of people is untested, and would probably be pretty spammy)

    What I wanted to do was make a map with an emphasis centered around technique and speed while punishing more ungainly players for their mistakes. One false step will usually spell death, assuming you do not fall into the camo pit! There are two neutral scavengers which are a pain to get to and should be considered contention objectives (an unchecked scavenger will wreak massive damage). Players will also have to work to get rocket launchers, shock rifles, snipers, and avrils. There are three boots, one DDamage, one Camo, two helmets, and two chestplates.

    Flag runners have three basic routes they can take once they get the enemy flag, more if they are creative, and more paths become available after leaving the enemy base. I'm sure I could include more but I'll let you discover the map's secrets.

    I have not included any bot support. If you want bots go play the campaign. I probably will not be updating this map. What you get is what you get. Best played with world and texture settings of at least 3.


    Screenshots:








    Credits and Testers: Jjunior130, lice_, Silkz, ToP-Specialist, Private Pyle, Carlos205, thehotcake

    DOWNLOAD


    #2
    Have to watch where you're jumping to, if you don't want to become space debris Looks cool D-loading.

    Comment


      #3
      Originally posted by Morgfyre View Post
      Name:VCTF-Spaceballs
      Version:2.0/Final
      Compatibility:PC

      I have not included any bot support. If you want bots go play the campaign. I probably will not be updating this map. What you get is what you get.

      Thanks, but no thanks. Sitting in an empty server with no bots (or bots that have no clue (no bot paths) about the map) while waiting for someone, who also has downloaded the map, to show up is dull, boring, and no fun. Bots at least give the player something to do while waiting for others to show up. Similarly, in general, 1vs1 (or other low player-count) team games (CTF, WAR, vCTF) matches aren't all that interesting.

      As the map creator you most certainly are welcome to configure it as you wish but, as our server admin, I will have to pass on this one -- as will any players who do not want to play on-line.

      Comment


        #4
        It would be good if you added bot support.

        Comment


          #5
          A bit repetetive on the textures. Nonetheless. Awesome map!

          Comment


            #6
            Originally posted by Bret Hart View Post
            It would be good if you added bot support.
            It would be nice if Brett cared about the gameplay of his maps instead of pumping out unplayable, but "pretty" environmentals.

            And BTW, good job muffinmonster! It's a bit confusing at first, almost disorienting until you learn routes, but plays very well!

            Comment


              #7
              Originally posted by comador View Post
              It would be nice if Brett cared about the gameplay of his maps instead of pumping out unplayable, but "pretty" environmentals.

              And BTW, good job muffinmonster! It's a bit confusing at first, almost disorienting until you learn routes, but plays very well!
              And it would be nice if you would stop trolling every post I make.

              Comment


                #8
                That's impossible. He wouldn't have the time to troll all of your posts.

                Comment


                  #9
                  oh come on man with a name like spaceballs u could have went all out and spoofed the movie a tad. Textures need thousands of hours of work.

                  Comment


                    #10
                    No bot support = no download. And for those who play online this will be a very boring map most of the time, as JonahHex has explained above.

                    I do not understand why anyone would waste their time making a map that can only be enjoyed by the minority of the playerbase, and that is not counting the players that end up in this map only to be greeted by a whole lot of no action while waiting for others to join.

                    Comment


                      #11
                      My 2 cents:
                      Random dude zinging Bret = Uncool. Wrong place for that and totally uncalled for.
                      No bot support - Yeah, unless you expect your map to instantly go to the competitive circuit, it will probably die a slow death.
                      Movie spoof - Yeah, a big helmet or space RV would look totally cool here.
                      Cheers!

                      Comment


                        #12
                        nice map FRIEND! (b^_^)b

                        Comment


                          #13
                          I'm pretty sure that this map will in fact become competitive, regardless of bot-pathing whatever.

                          Very good work Muffin

                          Comment


                            #14
                            And it would be nice if you would stop trolling every post I make.
                            Boy, Brett likes to give himself a lot of credit, doesn't he? There's not enough time to chase him around on every post he makes! Good grief!

                            Anyway, I personally like the map's game play. It's the the prettiest map and it does lack bot support, but it plays well online... much better than those pretty maps with "good lighting" that have no playability to them.

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