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WAR-HydroExtractor [1.0][PC][Pics]

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  • replied
    Yeah, Filefront thought it would be funny to delete everything in Snarf's folder without any notice. He's looking for somewhere else to host his material. I'm sure he'll have his own link back up before long.

    Leave a comment:


  • replied
    Cool. Downloading now.

    Leave a comment:


  • replied
    thx mate

    Leave a comment:


  • replied


    http://www.utzone.de/include.php?pat...contentid=7426

    Leave a comment:


  • replied
    link dead for me too....filefront links have been completly damaged last days....so many are dead!


    @van helblaze:....and perhaps check ur GFX driver ; here s some infos

    http://forums.epicgames.com/showthread.php?t=659371

    my UT3 was crashing same way with custom maps and some defaults ones and was a nvidia driver problem
    changed for 182.06 version fixed the troubbles
    i have 8800 gt ...dunno if it s same probs on 9800 ones

    Leave a comment:


  • replied
    Download link broken

    Leave a comment:


  • replied
    Ok, so it's not a problem with the map, nor is it what I initially thought it was. I suggest you start a thread over here: http://forums.epicgames.com/forumdisplay.php?f=342

    Leave a comment:


  • replied
    I just got the PC version today. My system specs are...
    Q9400 @ 2.66Gz
    4GB Ram
    and I'm running a nVidia 9800GT

    I got the map to work but it and even some of the default maps crash during gameplay

    Leave a comment:


  • replied
    Have you gotten other custom maps to work?

    What are your system specs? System memory and video memory I suspect are possibly a factor here.

    Leave a comment:


  • replied
    Help

    UT3 crahses when ever I try to run the map? I'm new to custom content on the PC version of the game.

    I'm running vista

    Leave a comment:


  • replied
    This is one good looking map, Snarf. Well done as always!

    Leave a comment:


  • replied
    It's Snarfalicious!

    Leave a comment:


  • replied
    Good fun online with your map CaptainSnarf!

    But there are again some rocks which need blocking volumes there:






    Thx for another great customp map

    Leave a comment:


  • replied
    Nice map, CaptainSnarf. Could you improve bot pathing a bit more, then it would be perfect. And I think the bots have some troubles with these barricades.

    Leave a comment:


  • started a topic WAR-HydroExtractor [1.0][PC][Pics]

    WAR-HydroExtractor [1.0][PC][Pics]

    Name: WAR-HydroExtractor
    Version: 1.0
    Compatibility: PC, not tested on PS3
    Description:
    Comments: This thing is a beast! ~3,600,000 instance triangles, 30MB of lightmaps! let me know how it works on your computer!
    Screenshot: See below
    Credits: Josh "CaptainSnarf" Turpen with special thanks to MapMonkey, Tenebre, Les_Stroud, Infinixx, So's Your Face and anybody I forgot!
    Homepage: http://clan-bge.com
    Download: http://clan-bge.com/Downloads/WAR-Hy...ractor-1.0.zip

    Release version 1.0!

    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/ezwebzwqtk.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/kpqdqtrjno.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/vwjstvudof.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/edzgjxkogr.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/egqsozdhaj.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/pzrsccpacv.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/ofeliumjdg.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/jfeagngiax.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/lukrducjyc.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/pxlrcglljp.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/kcvmgebaxr.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/153732/werrarscbj.thumb500.jpg[/shot]


    changes since RC1

    - Fixed missing yellow poles from red side
    - removed some dynamic lights around core
    - fixed the odd levi fire bug in the blue base
    - adjust some terrain z fighting


    changes since beta3

    - Add more tunnels at core to make core-> prime and prime-> core easier to do
    - Add destructable ramps into the river area. The shape charge is more
    important now
    - Change some volumetric materials
    - add volumetrics to some lights
    - more work on the waterfall
    - misc little touches


    Changes since beta2 (Thanks everybody, esp. MapMonkey!)-

    - fix some texture bugs
    - add post process for lava
    - add more sounds
    - change volumetric light material
    - adjust lights in water tunnels
    - fix some path issues
    - swap emp, shape charge & deemer places
    - replace yellow poles blocking prime node with destructable barricades
    - add node names
    - add more link setups
    - change vehicle layout
    -Core
    Leviathan
    Hellbender
    Scorpion
    Manta
    Raptor

    -Prime
    Manta
    Scorpion
    Nemesis
    Nightshade

    -Prime2
    Darkwalker
    Darkwalker
    Manta

    -RiverNode1
    Goliath
    Scorpion

    -RiverNode2
    Nightshade
    Hellbender


    Changes since beta1 -

    - 30-60% fps improvement over beta1
    - Remove many emitters
    - Reduce dynamic light count
    - Reduce some material complexity
    - Remove line of sight from prime 1 to prime 2
    - Reduce underwater blur effect
    - Add some BSP around bases
    - Add ambient sounds
    - Add core explosions
    - Add moving doors around infantry tunnels in base
    - Add fog sheets
    - Add hoverboard ramps everywhere to shorten the distances
    - Add paladins at center nodes
    - Add tank + scorpion at first prime node
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