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Hammer Style Dev Textures and Static Meshes!

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  • Hammer Style Dev Textures and Static Meshes!

    Name: HAMMER Style Dev Textures
    Version:1.0
    Compatibility: UE3
    Description: This is my first release for anything! Feel Free to post comments or suggestions!
    I've been given the assignment of creating a level for my level design class, and the template has to be done rather quickly. We're working in UE3, and I really missed the dev textures from Hammer, so i went and made my own. They're very useful for quickly getting out geometry without having to worry about what texture to use for floor or cement, and can really help the overall development pipeline, allowing you to focus on details and textures later.

    UE3 does not handle textures like Hammer does at all! Everything will Scale themselves by default to the same size, no matter how low or high rez the texture, so i've come up with a small list to help get the scales proper to the units in U-Ed.

    Texture Scale
    256.256 .5
    128.128 1
    64.64 2
    32.32 4

    I personally prefer Planar or Face modes.

    Screenshot:



    Credits: James "Vicious3745" Kaufman
    Download:

  • #2
    Atleast rate the thing so i know if it's any use o.O

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    • #3
      Added it to game-maps.net now: http://ut3.game-maps.net/index.php?action=file&id=1406

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      • #4
        Originally posted by zunnie View Post
        Thanks for the publicity!

        Oi, they weren't Taken from hammer, i personally painted each one ^^;

        Comment


        • #5
          Originally posted by Vicious3745 View Post
          Thanks for the publicity!

          Oi, they weren't Taken from hammer, i personally painted each one ^^;
          Updated the description.

          Comment


          • #6
            Thanks for these, will probably be helpful for my next map

            Comment


            • #7
              You're very welcome. When i find the time i'll add some different colors, and perhaps textures of the alphabet.

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              • #8
                New Static Meshes added to the pack!

                Comment


                • #9
                  THX for these

                  I have a question :

                  How can I add some letters/numbers painted on the wall ???

                  My goal is to write the name of the map on the wall. I intent to put that in my future map

                  THX in advance.

                  Comment


                  • #10
                    You could easily just make your own material, i believe the "My Package" Is the one that refers back to the level itself.

                    Comment


                    • #11
                      I did try to found out how to do that but after searching in epic forums, I found nothing
                      The only way I see it is to write what I want in Paint, import the BMP in the Editor and try to work with different textures for the visual ? Am I right ?

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                      • #12
                        Originally posted by stevelois View Post
                        THX for these

                        I have a question :

                        How can I add some letters/numbers painted on the wall ???

                        My goal is to write the name of the map on the wall. I intent to put that in my future map

                        THX in advance.
                        hey, only 2 days messing around with the editor here but I think this tutorial answers your question:
                        http://waylon-art.com/LearningUnreal...ngTextures.htm

                        just make them in paint or elsewhere, save as tga, import and they are ready to use. Dont ask me how you will put them onto the wall though
                        Just do it the same way he shows there.

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                        • #13
                          I've check it and it is what I need THX dude

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                          • #14
                            Use decals, look them up on hourences tutorials.

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                            • #15
                              Curious question, are the static meshes popping up for you guys out there? I'm not sure if i've put the package together correctly >.>;

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