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Hammer Style Dev Textures and Static Meshes!

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    #16
    Originally posted by marilol View Post
    Use decals, look them up on hourences tutorials.
    Great, now I gather all the steps, many THX

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      #17
      One suggestion-Make them unlit (emissive) materials. That way you don't need to build lighting each time you change your geometry.

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        #18
        Originally posted by Vicious3745 View Post
        You could easily just make your own material, i believe the "My Package" Is the one that refers back to the level itself.
        its the actual name of the level iirc, if a map is called DM-thing, you would call your package "DM-thing" when importing custom textures and meshes

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          #19
          good work vicious, downloaded now, u can never have enough meshes

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            #20
            Lol seriously!

            Sickness.

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              #21
              Originally posted by woooo View Post
              its the actual name of the level iirc, if a map is called DM-thing, you would call your package "DM-thing" when importing custom textures and meshes
              Wait, explain! I couldn't cook my map with the dev textures and meshes for testing, i had to spend time replacing everything to test the map, making my entire package useless o.o;

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