Name: WAR-Flare
Version: 1.1
Description: Small and frantic two-node Warfare map set on the underside of a giant space station. Each team starts with two Raptors each, and can access two Vipers by capturing a side node. Players travel between nodes either via bridges or numerous long-range jump pads, moving between vast open areas and cramped interiors in a heartbeat.
Players: 18-26
PC Download: http://files.filefront.com/WAR+Flare.../fileinfo.html
PS3 Download: http://www.ut3mod.com/2009/03/warfare-map-flare.html
Screenshots:
[shot]http://static.filefront.com/images/personal/s/Setheran/153038/qkzyvixftb.jpg[/shot] [shot]http://static1.filefront.com/images/personal/s/Setheran/153038/zvtjehgslq.jpg[/shot]
[shot]http://static2.filefront.com/images/personal/s/Setheran/153038/rpcmziohmz.jpg[/shot] [shot]http://static3.filefront.com/images/personal/s/Setheran/153038/xpmtxavnas.jpg[/shot]
Comments:
If you downloaded the MSUC version of this map from File Planet, you should replace it with this one. Here's what's new:
- Added an extra area on the east side of the map which provides additonal routes to/from the core areas and the prime node.
- Updated minimap to show this and added faint lines to indicate jump pad routes.
- Rearranged some items and weapons to suit the layout change and add a bit more fun.
- Improved lighting and post processing, and added a little more detail.
- Improved bot pathing.
- Set detail levels on a number of meshes for low-end PCs.
I started this map 3 weeks before the Phase 2 deadline with the intention of making something small and simple that could be fun and look good without taking months and months to finish. It still ended up being a huge amount of hard work, but hopefully those that enjoy the occasional small and intense Warfare map will find it enjoyable.
Let me know what you think.
Version: 1.1
Description: Small and frantic two-node Warfare map set on the underside of a giant space station. Each team starts with two Raptors each, and can access two Vipers by capturing a side node. Players travel between nodes either via bridges or numerous long-range jump pads, moving between vast open areas and cramped interiors in a heartbeat.
Players: 18-26
PC Download: http://files.filefront.com/WAR+Flare.../fileinfo.html
PS3 Download: http://www.ut3mod.com/2009/03/warfare-map-flare.html
Screenshots:
[shot]http://static.filefront.com/images/personal/s/Setheran/153038/qkzyvixftb.jpg[/shot] [shot]http://static1.filefront.com/images/personal/s/Setheran/153038/zvtjehgslq.jpg[/shot]
[shot]http://static2.filefront.com/images/personal/s/Setheran/153038/rpcmziohmz.jpg[/shot] [shot]http://static3.filefront.com/images/personal/s/Setheran/153038/xpmtxavnas.jpg[/shot]
Comments:
If you downloaded the MSUC version of this map from File Planet, you should replace it with this one. Here's what's new:
- Added an extra area on the east side of the map which provides additonal routes to/from the core areas and the prime node.
- Updated minimap to show this and added faint lines to indicate jump pad routes.
- Rearranged some items and weapons to suit the layout change and add a bit more fun.
- Improved lighting and post processing, and added a little more detail.
- Improved bot pathing.
- Set detail levels on a number of meshes for low-end PCs.
I started this map 3 weeks before the Phase 2 deadline with the intention of making something small and simple that could be fun and look good without taking months and months to finish. It still ended up being a huge amount of hard work, but hopefully those that enjoy the occasional small and intense Warfare map will find it enjoyable.
Let me know what you think.
Comment