Name: WAR-Marooned
Version: v1.0
Compatibility: UT3
WAR-Marooned is a large outdoor scenario for 16-64 players.
Because of the third advanced Tournament 'Liandri Mining Corporation' needs more arenas to administrate their enhanced Onslaught battles (also known as WAR).
Two human fractions were send from 'New Earth Government' (NEG) to this declared dead necrified planet but they came across unexpected defence and crashed. After a while resources drew to a close and they started to fight each other. More and more they got control over some alien vehicular technology. The battle has begun!
...to get a general idea just take a look
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DOWNLOAD_______

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/BaseOut1.jpg[/shot]

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/Necri.jpg[/shot]

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/Hallway1.jpg[/shot]

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/AngelNode.jpg[/shot]

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The Map
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You can free the Leviathan by getting the shape charge at center node. You have to capture that node before!
There are 4 node setups. Default with and without orb (two primary nodes each side).
Additional a one-primary each side with 5 nodes between (Straight_Match).
For a fast battle there is a one-primary each side with 3 nodes between (Quick_Match).
Last two setups with Darkwalker at each base and no Leviathans.
I make use of some Kismet sequences and physics. It's self-explanatory if you open the map with editor.
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Matinee
-----------------------------------------------------
For a flythrough matinee sequence begin the match as an instant game. If level is loaded start the match.
Now open the console and type: causeevent flythrough
You can also bench the map. More about in the ReadMe.
-----------------------------------------------------
Credits
-----------------------------------------------------
Thx to all beta testers! A special thank to all the guys who wrote fantastic tutorials helped me to understand the engine.
Here is a little compendium (with links) of my most used sites:
- Hourences
- DGUnreal
- Arcadia Vincennes (AVLD)
- Kantham
- Evilmfrank
- Waylon Brinck
- -=¤willhaven¤=-
- Virgo47
- BoneSlicer
- UDN
- Xyx
- ...and many more!
DOWNLOAD
Have fun!
Version: v1.0
Compatibility: UT3
WAR-Marooned is a large outdoor scenario for 16-64 players.
Because of the third advanced Tournament 'Liandri Mining Corporation' needs more arenas to administrate their enhanced Onslaught battles (also known as WAR).
Two human fractions were send from 'New Earth Government' (NEG) to this declared dead necrified planet but they came across unexpected defence and crashed. After a while resources drew to a close and they started to fight each other. More and more they got control over some alien vehicular technology. The battle has begun!
...to get a general idea just take a look



[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/BaseOut1.jpg[/shot]

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/Necri.jpg[/shot]

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/Hallway1.jpg[/shot]

[shot]http://www.alice-dsl.net/thorsten.hamann/Marooned/Final/AngelNode.jpg[/shot]

-----------------------------------------------------
The Map
-----------------------------------------------------
You can free the Leviathan by getting the shape charge at center node. You have to capture that node before!
There are 4 node setups. Default with and without orb (two primary nodes each side).
Additional a one-primary each side with 5 nodes between (Straight_Match).
For a fast battle there is a one-primary each side with 3 nodes between (Quick_Match).
Last two setups with Darkwalker at each base and no Leviathans.
I make use of some Kismet sequences and physics. It's self-explanatory if you open the map with editor.
-----------------------------------------------------
Matinee
-----------------------------------------------------
For a flythrough matinee sequence begin the match as an instant game. If level is loaded start the match.
Now open the console and type: causeevent flythrough
You can also bench the map. More about in the ReadMe.
-----------------------------------------------------
Credits
-----------------------------------------------------
Thx to all beta testers! A special thank to all the guys who wrote fantastic tutorials helped me to understand the engine.
Here is a little compendium (with links) of my most used sites:
- Hourences
- DGUnreal
- Arcadia Vincennes (AVLD)
- Kantham
- Evilmfrank
- Waylon Brinck
- -=¤willhaven¤=-
- Virgo47
- BoneSlicer
- UDN
- Xyx
- ...and many more!

Have fun!

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