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VCTF-LocksV2 (final) (d/l) (pics)

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  • replied
    Great map- thanks!

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  • replied
    Okay, so had to do an emergency fix. Basically fixing the BSP so you could walk up the walls of the flag barriers somehow created this weird huge invisible BSP thing that you could walk on but not get shot at, etc. Very weird and TOTALLY game breaking.

    I updated the link on the OP to LocksV2 but here's the link anyways:
    http://files.filefront.com/VCTF+Lock.../fileinfo.html

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  • replied
    Okay, thanks.

    I don't recall seeing "-fixed post processing volumes attached to movers" in the 1.3 patch notes, lol. But it seems to be there... at least so far...

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  • replied
    Originally posted by TheVoid34 View Post
    We attributed it to the fact that the "problem" server was running patch 1.2 (its a linux server and there is no 1.3 for linux servers)... what was your experience? Did you play it online or offline? Are you patched to 1.3?

    Just curious! Thanks for the input.
    Im patched to 1.3 And I played it online.. But I couldn't tell you right now what server version it was running. Will check later.

    Pop!

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  • replied
    The new tweaks really made a difference. Thanks again, Void.

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  • replied
    Yeah that's weird. There doesn't seem to be much I can do about it. It works fine on my computer, and worked fine on one server I played it on. But another server we played it on had the issue that you described.

    We attributed it to the fact that the "problem" server was running patch 1.2 (its a linux server and there is no 1.3 for linux servers)... what was your experience? Did you play it online or offline? Are you patched to 1.3?

    Just curious! Thanks for the input.

    Leave a comment:


  • replied
    I like it Its a bit low in detail however.. Has a UT2004 vibe to it. But the trade off is that fps is good. Also, when in the lock with the water drained, visibility is fuzzy, as if the water is still there. Other than that, nice map and very playable

    Pop!

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  • replied
    Okay, here you go, Locks][
    http://files.filefront.com/VCTF+Lock.../fileinfo.html

    Changed:
    -you can run up the walls of the flag barrier now
    -added some health in the base
    -added an avril by one spawn point on each side
    -added door frames and stuff
    -added a couple blocks around to hide behind

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  • replied
    My advice, do some decorating and you will have the next unreal hit

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  • replied
    I'm working on a fixed up version, with some fixes and changes suggested after I submitted the map to the MSUC. I plan on having the new one done before the end of November. That's my only objection.

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  • replied
    PC: http://ut3.game-maps.net/index.php?action=file&id=1395
    PS3: http://ut3.game-maps.net/index.php?action=file&id=1396

    Added to game-maps now, any objections if i were to add this to a mappack sometime in the future?

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  • replied
    Somewhere in the 4th picture is my guess

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  • replied
    @ Syphix I cant find 'im.

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  • replied
    Lol is that a loch ness monster that I see in the screenshots?

    I am guessing that it would be the secret mesh :P

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  • replied
    Thanks! I'm sorta working on a second version, but there haven't been any major changes besides adding door frames, that sort of thing. I'll add some health, and do some thinking about the spawn points.

    Leave a comment:

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