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VCTF-LocksV2 (final) (d/l) (pics)

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    #16
    My advice, do some decorating and you will have the next unreal hit

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      #17
      Okay, here you go, Locks][
      http://files.filefront.com/VCTF+Lock.../fileinfo.html

      Changed:
      -you can run up the walls of the flag barrier now
      -added some health in the base
      -added an avril by one spawn point on each side
      -added door frames and stuff
      -added a couple blocks around to hide behind

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        #18
        I like it Its a bit low in detail however.. Has a UT2004 vibe to it. But the trade off is that fps is good. Also, when in the lock with the water drained, visibility is fuzzy, as if the water is still there. Other than that, nice map and very playable

        Pop!

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          #19
          Yeah that's weird. There doesn't seem to be much I can do about it. It works fine on my computer, and worked fine on one server I played it on. But another server we played it on had the issue that you described.

          We attributed it to the fact that the "problem" server was running patch 1.2 (its a linux server and there is no 1.3 for linux servers)... what was your experience? Did you play it online or offline? Are you patched to 1.3?

          Just curious! Thanks for the input.

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            #20
            The new tweaks really made a difference. Thanks again, Void.

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              #21
              Originally posted by TheVoid34 View Post
              We attributed it to the fact that the "problem" server was running patch 1.2 (its a linux server and there is no 1.3 for linux servers)... what was your experience? Did you play it online or offline? Are you patched to 1.3?

              Just curious! Thanks for the input.
              Im patched to 1.3 And I played it online.. But I couldn't tell you right now what server version it was running. Will check later.

              Pop!

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                #22
                Okay, thanks.

                I don't recall seeing "-fixed post processing volumes attached to movers" in the 1.3 patch notes, lol. But it seems to be there... at least so far...

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                  #23
                  Okay, so had to do an emergency fix. Basically fixing the BSP so you could walk up the walls of the flag barriers somehow created this weird huge invisible BSP thing that you could walk on but not get shot at, etc. Very weird and TOTALLY game breaking.

                  I updated the link on the OP to LocksV2 but here's the link anyways:
                  http://files.filefront.com/VCTF+Lock.../fileinfo.html

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                    #24
                    Great map- thanks!

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