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HOLP2 Released!

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    #46
    Thanks at the team for this pack. Nice job very nice maps.
    The first is great this too ^^

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      #47
      two new mirrors. with both with DM-Chizra INI fix

      http://download.beyondunreal.com/fil...-installer.exe
      http://download.beyondunreal.com/fil.../ut3/holp2.zip

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        #48
        Originally posted by Larry L View Post
        Looking forward to the PS3 test. Will that be in betas at first, or in this thread? I was always disappointed the 1st HOLP pack never got cooked for PS3. You can't go wrong with a map pack. Especially one made by a crew with such a good rep.
        They should cook the 1st HOLP too. I like those maps. They could just release HOLP1 + 2 in one big pack. That would we be great.

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          #49
          Originally posted by Barballs View Post
          Hey Barballs

          Would be a good idea to update the first post with a mention of this update or else knowbody will never know that there is now a fix included.

          Also update the version to 1.01 or something alike so everybody will redownload the pack

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            #50
            Barry, I downloaded last night (weds 9/24) at 6pm est us time, from the pathnode link... Do I need a fix for Chizra? (Yes, I play pc too, poorly

            edit - played thru Chizra, seems fine. Nice map!

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              #51
              Originally posted by Barballs View Post
              PS3 release is out Mid week to allow for PS3 testing
              Any luck with the PS3 version??

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                #52
                Great stuff. The only negative for me was no deemer in Agony! I was walking around in there thinking it was time to ditch the other Agony remakes until I went to the deemer ledge and there was no deemer... cue grown man crying...

                If you ever feel like doing an Agony-SE with the deemer in it, I certainly won't object!

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                  #53
                  OMG these maps are so beautiful! Professional quality! All of the BSP work is fantastic and is very inspiring to a n00b map maker like me

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                    #54
                    Fantastic work guys

                    Don't think I've enjoyed a collection of maps this much since UCMP2. Every single one oozes with playability, and I just prefer the HOLP style to the mesh-heavy release maps.

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                      #55
                      How's the PS3 version coming along? I'd really like to try these maps!

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                        #56
                        Is there a HOLP 1?

                        I like Low-Poly. Not being as pretty doesn't bother me too much, and it tends to indicate a focus on gameplay.

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                          #57
                          Haha, yes there is a Holp 1.

                          here you go: http://forums.beyondunreal.com/showthread.php?t=173882

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                            #58
                            Originally posted by M^vL View Post
                            Great stuff. The only negative for me was no deemer in Agony! I was walking around in there thinking it was time to ditch the other Agony remakes until I went to the deemer ledge and there was no deemer... cue grown man crying...

                            If you ever feel like doing an Agony-SE with the deemer in it, I certainly won't object!
                            I decided not to put the Redeemer in the map. UT1's redeemer wasn't near as powerful as it is in UT3. It was a good fit in UT1 but UT3 was just too much

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                              #59
                              The enforcer pickup is missing as well, and is replaced with health.

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                                #60
                                Originally posted by Ignotium View Post
                                huh?
                                A map without vehicles, like marketdistrict and my map i made and which is nearly final : WAR-Intense. (you can find in the beta part of the forum)


                                If anyone has a good idea for a map without vehicles and not a core-node-core layout and something a bit indoor, to hold it close. Tell me , becuase i am looking for a good idea for another map.

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