Name: DM-SteamTemple
Version: Final
Description: A fairly large deathmatch map with a gothic/steam-punk theme. Every 90 seconds a large machine towards centre of the map spits out either a UDamage, a Berserk, an Invisibility or, very rarely, an Invulnerability. Players can also jump from the large pistons at the back of the map or ride the many jets of steam to reach high places.
Players: 4-8
Credits: All Epic stock assets aside from one custom gear mesh with a custom texture. Thanks also to all those who gave helpful feedback and suggestions for the beta versions, who helped me improve the map significantly.
PC Download: http://files.filefront.com/DM+SteamT.../fileinfo.html
PS3 Download: http://www.ut3mod.com/2009/03/deathm...eamtemple.html
Screenshots:

http://static1.filefront.com/images/...oauyckdujk.jpg
http://static2.filefront.com/images/...ruicorwkpl.jpg
Comments:
This is a much more polished version of the map I created for the 3D Buzz Old School Unreal contest. The goal was to make a unique and atmospheric environment with only stock assets (as per the rules of the contest), where players felt like they were inside a machine, surrounded by noise and motion.
Here's what's changed since the last beta:
- Added a second lift to the upper level.
- Moved around/added some minor pickups. Changed the thigh pads to a helmet and switched the other helmet with an armour vest.
- Various collision improvements.
- Added reverb volumes and made some sound tweaks.
- Replaced one of the Shock rifles with an Enforcer pickup (thanks to Bebo for the method, and stevelois for the suggestion).
- Increased air control on the higher steam jump pads, so you can steer to different parts of the walkways while flying.
- Large pistons now stay down twice as long, while the smaller ones have been nudged lower so they can be walked over while in the down position.
- Added various extra details - litter, wires, etc.
Hope everyone enjoys it.
Version: Final
Description: A fairly large deathmatch map with a gothic/steam-punk theme. Every 90 seconds a large machine towards centre of the map spits out either a UDamage, a Berserk, an Invisibility or, very rarely, an Invulnerability. Players can also jump from the large pistons at the back of the map or ride the many jets of steam to reach high places.
Players: 4-8
Credits: All Epic stock assets aside from one custom gear mesh with a custom texture. Thanks also to all those who gave helpful feedback and suggestions for the beta versions, who helped me improve the map significantly.
PC Download: http://files.filefront.com/DM+SteamT.../fileinfo.html
PS3 Download: http://www.ut3mod.com/2009/03/deathm...eamtemple.html
Screenshots:

http://static1.filefront.com/images/...oauyckdujk.jpg
http://static2.filefront.com/images/...ruicorwkpl.jpg
Comments:
This is a much more polished version of the map I created for the 3D Buzz Old School Unreal contest. The goal was to make a unique and atmospheric environment with only stock assets (as per the rules of the contest), where players felt like they were inside a machine, surrounded by noise and motion.
Here's what's changed since the last beta:
- Added a second lift to the upper level.
- Moved around/added some minor pickups. Changed the thigh pads to a helmet and switched the other helmet with an armour vest.
- Various collision improvements.
- Added reverb volumes and made some sound tweaks.
- Replaced one of the Shock rifles with an Enforcer pickup (thanks to Bebo for the method, and stevelois for the suggestion).
- Increased air control on the higher steam jump pads, so you can steer to different parts of the walkways while flying.
- Large pistons now stay down twice as long, while the smaller ones have been nudged lower so they can be walked over while in the down position.
- Added various extra details - litter, wires, etc.
Hope everyone enjoys it.
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