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  • replied
    really love this map, been playin it all the time on umg, though ive noticed a few lil issues, mainly with the redeemer, and it not doing a **** thing indoors ive even point blank shot someone with it in the deemer area, enemy just fell down, neither of us got hurt from it..if you fire it into the cliff side node areas, or in the bunker areas it also doesnt do damage.

    also, in the bunker, apparently if you fire avril from inside the bunker, it wont track the vehicle it was aimed at, and lastly, the lil side windows in the bunker, you can jump up into it, but then you get stuck, cant get outside.. any chance of these being fixed? otherwise an awesome map man

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  • replied
    real nice!
    *downloading...*

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  • replied
    Originally posted by GOW_Nootsac View Post
    Nice map!!!!this definetly reminds me of the old island hop/ battlefield. I was really looking forward to cooking this for ps3 but it keeps giving me errors and crashing in the editor. Any way u can cook this for us? If u cant thats fine I guess ill just have to settle for the oc version. O and if u have questions on how to cook let me know. I can show u the basics. thanks again homie!!!
    Hmm, actually, yeah, I was hoping someone might explain how to cook maps for the PS3. I don't actually own one though, so I'd need someone else to test it for me. Any help would be great .

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  • replied
    Nice map!!!!this definetly reminds me of the old island hop/ battlefield. I was really looking forward to cooking this for ps3 but it keeps giving me errors and crashing in the editor. Any way u can cook this for us? If u cant thats fine I guess ill just have to settle for the oc version. O and if u have questions on how to cook let me know. I can show u the basics. thanks again homie!!!

    Leave a comment:


  • replied
    Thanks for the feedback everyone. I've incorporated it into the latest version (1.3) which addresses a few more audio and lighting issues.

    Heh, I guess a mapper's job is never done.

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  • replied
    yes! that's exactly what I was thinking chilau1! finally a lovely map bursting with colour! UT3 has gorgeous, awesome maps but a lot of them don't have that much colour! anyway that map looks fantastic!

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  • replied
    that map looks fantastic!!

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  • replied
    Ah, well unfortunately, bot vision seems only to be blocked by objects with collision, so I think they can still see you through foliage. I looked for any tricks that might help change this, but came up empty...

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  • replied
    Awesome, downloading now.
    Do the bots detect you while you're hiding in the grass as easily as they normally do, or do they actually have to "Look closely" to see if you're hiding in there?

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  • replied
    Thanks for the links and info bclagge and Dozinator!

    I definitely look forward to them! It's great to finally see some servers hosting custom content as that's what really keeps the game community going strong over the years. I mean, we mappers can make all the custom maps we want, but without servers admins like you guys, they'd never see the light of day .

    Many thanks!

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  • replied
    Looks like a sweet map and thank ya bclagge for giving me a link.

    We plan to have 16v16 and 12v12 on Sept 6, 2008 and DemoRec the matches to make a movie for download to the UT3 Community.

    I am working hard to get things organized and hope to fill the servers.

    I am downloading your map and will post a link in my T5K Forums.

    Thank you and hope to see you there.

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  • replied
    Originally posted by _N_ View Post
    Yeah, I was hoping to post sooner too but lost track of time... Still, it was a great custom map party all the same. The most fun I've had on UT3 in a long time

    "Next one" you say? Any clue as to when that might be? I really look forward to it!
    T5k has plans to host a map party. Check here for details: http://www.t5k-clan.com/modules.php?...viewforum&f=52

    I've recommended they include your map. BGE will probably do one more just because it was such a fun community event, but hopefully after patch 1.3 we won't need such events to stimulate people into playing customs.

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  • replied
    Aw, shoot yeah. I just checked: the entire hosting site is down . I'll see if I can host them using a different site.

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  • replied
    All of the screenshots in the OP are broken.

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  • replied
    Originally posted by MadCat221 View Post
    Alas, there is one niche that you forgot... Flyboys.

    It'd help keep the rampant tanks in check, for certain. Also, if they do get too powerful, you could intersperse some Nemeses around the map; their hitscan beams can make mincemeat of aircraft (but are cannon fodder to heavy ground vees), but I doubt that'd be a problem since AVRiLs are available.
    Ah yes, I did actually have a Cicada in the map at one point, but it ended up being waaaaay overpowered. Also I made the cliffs a little low so there wasn't much room to fly around in anyways . Right from the start, the plan was for a ground-war based map concept.

    SPMAs take over the role of aircraft in this map, with their ability to strike from above, they're perfect for taking out enemy goliaths (though scorpion drivers will be able to evade them). I feel that this is a map where SPMAs finally can perform the role they're designed to: fire artillery over fortifications and strike down on enemy lines .

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