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WAR-Beachfront[Pics]
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Oliebol repliedHurricane it's final... Means no changes.
People must learn to play beta versions so they can give their opinion about changes.
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Hurricane AJ repliedAlright, I have it downloaded, very good map. Battles are slow to start but you can have some truly epic moments! Nothing like slaughtering a bunch of tanks with the Leviathan !Only problem I would say is that they're WAYYYYYYYYYYYYYYYYYYYYYYYYYY to many arvils. Srsly, one time an enemy leviathan spawned and as soon as a bad guy began to operate it, thousands upon thousands of avrils owned it. Reduce the number avrils please.
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TheProfileth repliedI want a WW2 version of this map, included with half buried roadblocks, machine guns in the nests and cover for the middle, along with less tanks, but that is just me.
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_N_ repliedHey everyone,
Sorry I disappeared there for a bit but I'm currently madly working on my next UT3 map, trying to get in done in time for the phase 2 deadline. I'm not sure if I can... it's gonna be closeThere have been many late nights for me. Also, I plan to submit an updated version of Beachfront too. It's not going to be very noticably different from version 1.3 (besides some bug fixes) but will have significant changes compared to version 1.0 (which I submitted to phase 1). I'll also release a new PS3 version too.
Originally posted by eldraco View Postgreat map, but are you using unlit textures?In fact, the map doesn't even have an ambient light (skylight) in it which would actually have probably made things easier.
Originally posted by B5GkarNarn View PostThank you for this excellent map! I played it on my PS3 last night (with bots) and thoroughly enjoyed myself. I was quite impressed with how realistic the leaves & tall grass near the waterfall looked. The water was quite a treat to behold as well. It kept on distracting me because I kept on admiring it!Also, hiding a redeemer under the waterfall was quite clever. I noticed a small glitch: when my character tried to stay close to the outside walls of the bunker closest to the tall leaves & grass, he looked like he was "stuck". This problem went away as soon as I moved my character away from those walls.
Originally posted by Oliebol View PostCan the trees static meshes and the water/sand textures become downloadable?
I would love to use them :P.
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Oliebol repliedCan the trees static meshes and the water/sand textures become downloadable?
I would love to use them :P
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Skydragon22 repliedI'll definitly try it out and give you my thoughts, but just looking at the screen shots one really great thing you did was show a picture of the map layout.
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TheProfileth repliedI really do not like the goliaths, they are like big snipers and the bots allways kill me, you don't have to take them off but it would be nice, for now I will just use a mutator.
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B5GkarNarn repliedExcellent Map!
Thank you for this excellent map! I played it on my PS3 last night (with bots) and thoroughly enjoyed myself. I was quite impressed with how realistic the leaves & tall grass near the waterfall looked. The water was quite a treat to behold as well. It kept on distracting me because I kept on admiring it!Also, hiding a redeemer under the waterfall was quite clever. I noticed a small glitch: when my character tried to stay close to the outside walls of the bunker closest to the tall leaves & grass, he looked like he was "stuck". This problem went away as soon as I moved my character away from those walls.
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dosse repliedthis looks like crysis even if not with the same graphics. anyway... nice map! this is really original! are you planning to make a DM version of this map?
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TheProfileth repliedHey maybe some turrets in the nests would be a nice touch instead of snipers, along with some iron road blocks half covered in the sand that had sort of WW2 feel that would kick *** man.
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