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WAR-Beachfront[Pics]

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  • replied
    Dang, oh well. Still an awesome map.

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  • replied
    Hurricane it's final... Means no changes.
    People must learn to play beta versions so they can give their opinion about changes.

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  • replied
    Alright, I have it downloaded, very good map. Battles are slow to start but you can have some truly epic moments! Nothing like slaughtering a bunch of tanks with the Leviathan ! Only problem I would say is that they're WAYYYYYYYYYYYYYYYYYYYYYYYYYY to many arvils. Srsly, one time an enemy leviathan spawned and as soon as a bad guy began to operate it, thousands upon thousands of avrils owned it. Reduce the number avrils please.

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  • replied
    filefront link is dead !!!

    I fund one !
    V1.3
    http://www.utzone.de/include.php?pat...contentid=7077

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  • replied
    Awesome map I like it.

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  • replied
    I want a WW2 version of this map, included with half buried roadblocks, machine guns in the nests and cover for the middle, along with less tanks, but that is just me.

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  • replied

    can I download this from a ps3 browser?

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  • replied
    Hey everyone,

    Sorry I disappeared there for a bit but I'm currently madly working on my next UT3 map, trying to get in done in time for the phase 2 deadline. I'm not sure if I can... it's gonna be close There have been many late nights for me. Also, I plan to submit an updated version of Beachfront too. It's not going to be very noticably different from version 1.3 (besides some bug fixes) but will have significant changes compared to version 1.0 (which I submitted to phase 1). I'll also release a new PS3 version too.

    Originally posted by eldraco View Post
    great map, but are you using unlit textures?
    Nope, in fact I don't even know how to make textures unlit in UT3 (without editting the material itself). In fact, the map doesn't even have an ambient light (skylight) in it which would actually have probably made things easier.

    Originally posted by B5GkarNarn View Post
    Thank you for this excellent map! I played it on my PS3 last night (with bots) and thoroughly enjoyed myself. I was quite impressed with how realistic the leaves & tall grass near the waterfall looked. The water was quite a treat to behold as well. It kept on distracting me because I kept on admiring it! Also, hiding a redeemer under the waterfall was quite clever. I noticed a small glitch: when my character tried to stay close to the outside walls of the bunker closest to the tall leaves & grass, he looked like he was "stuck". This problem went away as soon as I moved my character away from those walls.
    Hmm, I'll try this out and see if it's something I can fix for the next version.

    Originally posted by Oliebol View Post
    Can the trees static meshes and the water/sand textures become downloadable?

    I would love to use them :P
    As I mentioned in my original post, the trees, shrubs, and even boulders are all assets I ported over from UT2004. Just open ONS-Islandhop.ut2 in Unrealed, and export the meshes you want .

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  • replied
    Can the trees static meshes and the water/sand textures become downloadable?

    I would love to use them :P

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  • replied
    I'll definitly try it out and give you my thoughts, but just looking at the screen shots one really great thing you did was show a picture of the map layout.

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  • replied
    I really do not like the goliaths, they are like big snipers and the bots allways kill me, you don't have to take them off but it would be nice, for now I will just use a mutator.

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  • replied
    Excellent Map!

    Thank you for this excellent map! I played it on my PS3 last night (with bots) and thoroughly enjoyed myself. I was quite impressed with how realistic the leaves & tall grass near the waterfall looked. The water was quite a treat to behold as well. It kept on distracting me because I kept on admiring it! Also, hiding a redeemer under the waterfall was quite clever. I noticed a small glitch: when my character tried to stay close to the outside walls of the bunker closest to the tall leaves & grass, he looked like he was "stuck". This problem went away as soon as I moved my character away from those walls.

    Leave a comment:


  • replied
    great map, but are you using unlit textures?

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  • replied
    this looks like crysis even if not with the same graphics. anyway... nice map! this is really original! are you planning to make a DM version of this map?

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  • replied
    Hey maybe some turrets in the nests would be a nice touch instead of snipers, along with some iron road blocks half covered in the sand that had sort of WW2 feel that would kick *** man.

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