Name: CTF-Skybound
Version: Final
Release Date: July 4th, 2008
Author: Kibbler
Compatibility: UT3 1.2
PC Download: CTF-Skybound [29.2MB]
PS3 Download: CTF-SkyboundPS3 [17.9MB]
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Description:
Small chunks of land have torn away from the ground and floated miles into the air in a harsh and desolate mountain range. Each team must defend their own flag, while simultaneously conquering the isles in the sky and assaulting the enemy base. Watch your step!
This CTF map uses jumppads. Lots of them. There are many different paths that serve different strategical purposes; check them out and get a feel for what I placed them there for. There are no hitscan weapons (shock/sniper) intentionally; it's far too open and I want to force you to get upclose and personal!
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Screenshot/Video:
I have just uploaded a video giving a quick 2-minute glimpse into what my level plays like. The video sucks because I'm not concerned about quality at this point, but it serves the purpose of sampling if you just want to see if you will enjoy it or not.
YouTube Gameplay Sampler: Click here for a little preview!


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Comments:
This is my first Unreal3 map. I submitted an earlier version to the MSU contest, but I have made some small changes and am now declaring this map final.
The purpose/drive behind creating this map was to make a map that makes Unreal3 play differently than it's stock intended gameplay. The bright floating islands and blue skies help break away from the dark, claustrophobic interior firefights, and the jumppad chains are just there for fun.
I had a lot of fun making this map, so I really hope you guys enjoy it. Feedback is always much appreciated, and can be sent to this Unreal3 username via PM, or through my e-mail which is tucked away safely inside my map's readme file.
Thanks for the interest! Have fun and let me know what you think!
Version: Final
Release Date: July 4th, 2008
Author: Kibbler
Compatibility: UT3 1.2
PC Download: CTF-Skybound [29.2MB]
PS3 Download: CTF-SkyboundPS3 [17.9MB]
==================================================
Description:
Small chunks of land have torn away from the ground and floated miles into the air in a harsh and desolate mountain range. Each team must defend their own flag, while simultaneously conquering the isles in the sky and assaulting the enemy base. Watch your step!
This CTF map uses jumppads. Lots of them. There are many different paths that serve different strategical purposes; check them out and get a feel for what I placed them there for. There are no hitscan weapons (shock/sniper) intentionally; it's far too open and I want to force you to get upclose and personal!
==================================================
Screenshot/Video:
I have just uploaded a video giving a quick 2-minute glimpse into what my level plays like. The video sucks because I'm not concerned about quality at this point, but it serves the purpose of sampling if you just want to see if you will enjoy it or not.
YouTube Gameplay Sampler: Click here for a little preview!


==================================================
Comments:
This is my first Unreal3 map. I submitted an earlier version to the MSU contest, but I have made some small changes and am now declaring this map final.
The purpose/drive behind creating this map was to make a map that makes Unreal3 play differently than it's stock intended gameplay. The bright floating islands and blue skies help break away from the dark, claustrophobic interior firefights, and the jumppad chains are just there for fun.

I had a lot of fun making this map, so I really hope you guys enjoy it. Feedback is always much appreciated, and can be sent to this Unreal3 username via PM, or through my e-mail which is tucked away safely inside my map's readme file.
Thanks for the interest! Have fun and let me know what you think!
Comment