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DM-Botanica [Pics][PC & PS3]

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    DM-Botanica [Pics][PC & PS3]

    Name: DM-Botanica

    Version: Final

    Compatibility: UT3 patch 1.2

    Description: A gears inspired map, mostly comprised of iron, stone, and foliage to create an urban-jungle theme almost.

    Comments: This is my 3dbuzz.com entry. Remember to hit the GREEN switches to shut off the toxic gas.

    Screenshot:

    [shot]http://i54.photobucket.com/albums/g96/Ionium/DM-Botanica1.jpg[/shot]

    [shot]http://i54.photobucket.com/albums/g96/Ionium/DM-Botanica2.jpg[/shot]

    [shot]http://i54.photobucket.com/albums/g96/Ionium/DM-Botanica3.jpg[/shot]

    [shot]http://i54.photobucket.com/albums/g96/Ionium/DM-Botanica4.jpg[/shot]

    Credits: Thanks to all those who helped me playtest it and make it great!
    Homepage:www.devmods.com

    Download for PC:

    http://files.filefront.com/DM+Botani.../fileinfo.html
    *and*
    http://www.fileplanet.com/188721/180...fo/DM-Botanica

    Download for PS3:

    http://files.filefront.com/DM+Botani.../fileinfo.html

    #2
    Nice map mate! I myself found it was a lot of fun, and I like it how you balanced the risk of entering the greenhouses. Only problem I personally found was the post process *slightly* too intense for my liking ).

    Awesome map, definatly a keeper. Good luck with the 3d Buzz contest mate .

    Comment


      #3
      Thanks man, always happy to serve

      Comment


        #4
        OMG, it's raining quality maps!!

        Comment


          #5
          I like it. Keep them coming.

          Comment


            #6
            Originally posted by 4TX4 View Post
            OMG, it's raining quality maps!!
            For sure

            Comment


              #7
              Just played the PS3 version and its a pretty nice level. There is a bit of a slowdown around the open areas before each of the botanical kill rooms but overall it plays well and definitely the slowdown is not so bad as to really impact play but if you could optimize that area it would be a nice touch. Now there are some suggestions I want to make that might make the level play even better:

              - Tone down the PP ... it is just a bit too dramatic and makes everything less sharp including enemies and projectiles. Sometimes I couldn't see a rocket coming at me until it was way too late.

              - Use another power up ... you have two UDamages which I don't get when there are other cool powerups you can use (berserk, invis, super health, etc.) ... actually this ties in with my next point ...

              - The armor is too close together ... you could actually move one of the armor pieces into one of the death areas in place of one of the UDamage pickups. I would say move the shield belt so that there is added risk.

              - Bots seem to ignore the death areas ... so in effect they never go for the pickups

              - The effect is really cool but having two of these death chambers may be overdoing it at the expense of the chance to add some vertical gameplay element to this level ... there is no real chance to do drop down killings on this level ... consider having just one and then having the other be a two story chamber that has a powerup on the top and inside on the upperlevel the chest armor ... this would definitely add more varied gameplay to the level.

              But even if you don't do anything to the level it is still fun and looks cool so thanks for the addition to my always growing DM library.

              Comment


                #8
                Well it's kinda too late to make those changes as I submitted it already, because I had lots of people play test it and none of them suggested dramatic changes. But I guess it's all personal opinion I guess

                Comment


                  #9
                  Cant download because of filefront error message.

                  Please people learn to host your files on more than one source! Nothing wrong with rapidshare for single maps that I know of.

                  Comment


                    #10
                    I'll try to host it on fileplanet.

                    Comment


                      #11
                      Okay you ******s, I uploaded it to fileplanet

                      Comment


                        #12
                        Originally posted by Bret Hart View Post
                        Okay you ******s, I uploaded it to fileplanet
                        lol thanks! Sorry if I was *****y, your efforts are appreciated nonetheless! Downloading now

                        Comment


                          #13
                          No prob; lemme know what you think

                          Comment


                            #14
                            yeah I played a match and it is great! really enjoyable and quite different than most other maps in regards to tight spaces. The openness of the map does emphasize the bots inhuman and annoying accuracy, of course But since I doubt they can use the greenhouse switches, that is actually a pretty effective balancing feature for the higher difficulty bots! Of course it will be a lot different with human players.

                            Overall a great map, definetely worth the download for everyone! If I spot anything unusual or buggy I will post it here. Thank you.

                            Comment


                              #15
                              Well I did have it thoroughly tested out before I made it final, when it was in the process of being made over at 3dbuzz.com - So any and all bugs have been stamped out as I have made sure of that 100% guaranteed.

                              I.E. I've put blocking volumes near the leviathan's tires for better collision, made sure that the player can go NOWHERE except the designated fighting area, no funky collisions, passing through objects, etc.

                              Comment

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