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DM-Bagger [Pics] [Download]

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  • DM-Bagger [Pics] [Download]

    Name: DM-Bagger

    Version: Final

    Compatibility: PC. PS3.

    Description: Hey folks,

    I've been working on this map now for about three months, it's got custom meshes and textures and uses stock sounds and game-play assets to deliver a unique experience for Unreal Tournament 3.

    Instead of settling for a generic "room-corridor-room" design, I chose to do something fundamentally unique. Something you've never played before. The most important thing I feel for me as an amateur level designer working on this in my spare time, is to deliver something a little bit. Ok. A LOT different. To whacky for a professional company to afford to do. To settle for the game-play and graphical issues, here, un-avoidable by design and to just.. go for it!

    Just to do this insane excavator on the planet Venus, you know, and just making it play and look AS GOOD AS I CAN isn't that what it's all about?

    Enjoy this map. With its sheer innovativity and kick-assery. That's what DM-BAGGER has to offer!

    Lock-'n-load.

    Screenshots:
    [screenshot]http://image.hazardstrip.com/ss/maps/128777.jpg[/screenshot]
    [screenshot]http://image.hazardstrip.com/ss/maps/128778.jpg[/screenshot]
    [screenshot]http://image.hazardstrip.com/ss/maps/128779.jpg[/screenshot]
    [screenshot]http://image.hazardstrip.com/ss/maps/128780.jpg[/screenshot]
    [screenshot]http://image.hazardstrip.com/ss/maps/128781.jpg[/screenshot]
    [screenshot]http://image.hazardstrip.com/ss/maps/128782.jpg[/screenshot]

    Credits: Krupp for making the machine that heavily inspired me, Hourences for his tutorials, the folks here asking/answering questions, Epic for making this game and editor plus keeping a fairly solid UDN documentation site and, of course last but not least, the Internet - for photographs to base my custom textures from.

    Homepage: http://www.kevboy.metalsoup.com/

    Download PC: http://www.fpsbanana.com/maps/57629
    Download PS3: http://files.filefront.com/DM+Bagger.../fileinfo.html

  • #2
    wow final is release already !

    yay downloading thank you !

    Comment


    • #3
      It's huge. At least I can try it out.

      Comment


      • #4
        It looks great. Kudos for the design and originality.

        However, the bots have quite a hard time getting the hang of the jumps and the narrow ladders, so in my mind it's not for single play. It's also very "different" compared to other maps playing it in multipaly.

        Overall for the looks alone, this was well worth the download for me, but I won't be playing it too often. This is just my opinion thought, I'm sure many people will be playing it over and over. Nevertheless would be great to see more maps from you. cheers Kev Boy.

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        • #5
          woohoo!!....the more difficult is to still on the map
          thx for ur solid job : )

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          • #6
            As promised folks, I've cooked it up for the PS3 (North American).
            I've only seen those around here is a European version still necessary as a separate cook for European PS3 gamers?

            Blitz, I didn't dumb it down if you feared that.. hehe, though I did make the lava a volume that doesn't kill you instantly though you have to be quick to get out alive!

            Comment


            • #7
              Nice man ... looking forward to seeing how this plays on the PS3. I was hoping this map would find its way to the PS3 actually. It just feels like the sort of level you play on a big screen. Thanks.

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              • #8
                haha i ve touch the lava many times and yes it only burn u slowly ....but i ve not find the way to jump back on the machine to save me ....i just burn slowly like a big steak
                ...wasnt really concentrated on my walk ..was so buzy to watch all around in the big wind
                really cool map

                Comment


                • #9
                  {BFG}Bl!tz~ one way I found was to double jump on the tracks of the vehicle (near the front and the back edges of the tracks where they are lower) then find the boots on one of the middle tracks and get to the top.

                  Comment


                  • #10
                    It's an interesting map, but I think you should've put some sort of force field around the mining machine to explain why the players can survive there.
                    If I'm not mistaking in the map story, you say the action takes place on Venus, where a human body would be turned into a carbonized lump of matter in no time.

                    Yes I know I'm nitpicking. Anyway, nice work man.

                    Comment


                    • #11
                      Originally posted by Lynch View Post
                      One way I found was to double jump on the tracks of the vehicle (near the front and the back edges of the tracks where they are lower) then find the boots on one of the middle tracks and get to the top.
                      That's exactly the way. I actually had to make a few blocking volumes as a sort of slope to make it possible. Hehehe.

                      Originally posted by Remus View Post
                      I think you should've put some sort of force field around the mining machine to explain why the players can survive there.
                      If I'm not mistaking in the map story, you say the action takes place on Venus, where a human body would be turned into a carbonized lump of matter in no time.
                      I think it adds a bit of mysterious Unreal aura

                      Comment


                      • #12
                        I didn't even know this was released until last night... was relying on thread subscription email but you just never posted to the beta thread again.

                        Anyway, I was one who didn't want the map dumbed down with less lethal lava and stuff, but what you did turned out OK. You still die pretty quick if you end up in the lava, and instantly if you fall from a distance still.

                        The bot activity is much better now, with the changes to the spawn points. I like the one way up on the guy wires, with the sniper rifle too.

                        It's still a nasty, sadistic, evil map... thanks

                        Comment


                        • #13
                          I am so happy you decided to release this for PS3, I've had my eye on it for a while, plan to try it tonight. I'm looking forward to walking the catwalks with guns blazing! I also have to agree with Grogan on the "paperwork"... there are still Three seperate Beta threads open, and one "Poll" thread. You gotta shut those down, man. At least post on the first and/or last pages that this s now final, maybe even with a link to this thread. Thanks!

                          Comment


                          • #14
                            Done and done

                            Comment


                            • #15
                              argh thanks for NOT putting the PC version on filefront. PS3 users will have to suffer, I guess.

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