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WAR-Synapse[FINAL-1.1][PC][Pics]

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    WAR-Synapse[FINAL-1.1][PC][Pics]

    1. Name: WAR-Synapse
    2. Version: FINAL-1.1
    3. Compatibility:PC, not tested on PS3
    4. Description: WAR-Synapse is a Warfare map with a countdown node that damages the core when fired.
    5. Comments: It's my second map ever!
    6. Screenshots:

    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/vxxoiuibsj.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/zjmxwmtmng.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/hmtxwzxvip.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/updtektsar.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/ggquudeufr.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/flidcxzsxp.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/cpszhqduff.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/ouekbzkuxd.thumb500.jpg[/shot]
    [shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/rrjuvyytfa.thumb500.jpg[/shot][shot]http://static1.filefront.com/images/personal/c/CaptainSnarf/138551/hiiinrvbrr.thumb500.jpg[/shot]


    7. Credits: josh aka CaptainSnarf zenakuten at yahoo dot com
    8. Homepage: http://clan-bge.com
    9. Download: http://clan-bge.com/Downloads/WAR-Synapse-FINAL-1.1.zip


    Changes since FINAL ( )
    - Fixed broken core explosion during online session
    - added more rocks around edges of the map to fix collision issues on huge scaled rocks
    - added strategically placed rock to avoid core getting juggernauted to quickly
    - fixed some open rock meshes
    - fixed terrain drop offs around the waterfall by the primes
    - added spider mine deployable inside the cave near blue base

    *THIS is the FINAL FINAL version* The broken core explosion simply *had* to be fixed.

    Changes since beta3 (thx MapMonkey & stevlois for the feedback)
    - Added more lights to the mothership
    - changed water texture to necris texture on fountains
    - fixed stairs in turret locations
    - more lights at core and primes
    - moved udamage & berzerk around
    - terrain adjustments around the bridges
    - some bot paths fixed
    - sniper area weakened
    - added gratuitous [BGE] clan logo


    Changes since beta2 (thx MapMonkey for all the feedback )-
    - Adjusted all playerstarts to better flow with the game
    - Made prime nodes harder to hit
    - Added avril at synapse node
    - Added shield in front of cores to make cores harder to hit
    - Added more hills and rocks to terrain
    - Added more distance blur to post processing
    - moved some of the rocks around the edges of the map to fix collision box issues
    - Added more light to the mothership in the sky. It should look much less like a black blob now.

    Changes since beta1 -

    - Removed all 'snarf' content so I can submit this thing to some contests It's all 100% stock content now.
    - changed jumpads around synapse node
    - adjust light levels
    - add more lights
    - fix some performance issues due to lighting
    - added alternate node link
    - reduced beam size for synapse firing

    The thread for the beta can be found here: http://utforums.epicgames.com/showthread.php?t=613465

    #2
    downloading !!

    and try out !
    thank you !

    Comment


      #3
      Tested this off-line. The bots are handling the map quite well compared to some other war maps. Is it just better paths or have you done anything special? My only con would be the number of nodes, I would have preferred couple less nodes, but never the less it's a nice map and plays great IMO. Cheers!

      Comment


        #4
        Nice map mate. Keep up the good work!

        Comment


          #5
          Been waiting for this for a while! Thanks!

          Comment


            #6
            Very well done I must say!

            Comment


              #7
              Captain, you're Da Man!!!

              Comment


                #8
                Thanks for all the feedback guys! Lynch, as for bot behavior I don't think I did anything special Lots of bot paths

                Comment


                  #9
                  Yes, nice war- map. gg
                  Thx for this release ^^

                  Comment


                    #10
                    Oh snap! It's finished! I'll get this up on the BGE Warfare server tonight. Thanks Snarf! This is a great Warfare map, one of the very few good ones that have been made.

                    Comment


                      #11
                      wow nice map please post a ps3 link and ill try out :P

                      Comment


                        #12
                        OMG captain, this map is awesome! great job... More more.

                        Comment


                          #13
                          Uhg. Apparently the final core explosion doesn't happen when playing online. I'm not sure why but it's probably an easy fix. There will be a 1.1 version

                          Comment


                            #14
                            *bump* new version FINAL-1.1 available.

                            Changes since FINAL
                            - Fixed broken core explosion during online session
                            - added more rocks around edges of the map to fix collision issues on huge scaled rocks
                            - added strategically placed rock to avoid core getting juggernauted too quickly
                            - fixed some open rock meshes
                            - fixed terrain drop offs around the waterfall by the primes
                            - added spider mine deployable inside the cave near blue base

                            Comment


                              #15
                              cool map, very nice work. Good luck in MSU <---not sarcasm It doesnt appear that many have entered anything for phase 1. I guess it was just luck that some of us had something in the works to submit on a somewhat short notice...

                              Comment

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