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CTF-Botanica [Final][PC & PS3][Pics & Download]

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    CTF-Botanica [Final][PC & PS3][Pics & Download]

    Name: CTF-Botanica

    Version0: 1.0 Final

    Compatibility: PC with patch 1.2

    Description: In the urban-jungle area, the FlAgS have been reversed for this arena. You must take the enemy's flag from your spawn and carry it to their spawn while being shot at by your opponets, along the way to help you are armor upgrades and health packs.

    Comments: Remember to touch the GREEN buttons to shut off the toxic gas to get the UDAMAGE

    Changes from the beta:

    -Changed background buildings to suit the environment better

    Screenshots:

    [shot]http://i54.photobucket.com/albums/g96/Ionium/Botanica001.jpg[/shot]

    [shot]http://i54.photobucket.com/albums/g96/Ionium/Botanica002.jpg[/shot]

    [shot]http://i54.photobucket.com/albums/g96/Ionium/Botanica003.jpg[/shot]

    [shot]http://i54.photobucket.com/albums/g96/Ionium/Botanica004.jpg[/shot]


    Credits: Me, Epic games
    Homepage: http://www.devmods.com
    Download for PC:

    http://files.filefront.com/CTF+Botan.../fileinfo.html

    Download for PS3:

    http://files.filefront.com/CTF+Botan.../fileinfo.html

    #2
    Oooo lovely map. Toxix gas you say?! Sounds fun!

    Comment


      #3
      Yep, do NOT go in the greenhouses unless the gas is shut off first.

      Comment


        #4
        Hey, good job on the map, its really fun especially with the whole reversed flags thing.

        I did spot some collision issues by the blue flag though...



        |||||||||
        \/\/\/\/\/


        |||||||||
        \/\/\/\/\/



        Just letting you know, hope it gets fixed.

        Chaosnight

        Comment


          #5
          Sweet, thanks very much Bret.

          Comment


            #6
            Well nobody pointed that error out to me in the beta but I'll get it fixed soon.

            Comment


              #7
              Originally posted by Bret Hart View Post
              Well nobody pointed that error out to me in the beta but I'll get it fixed soon.
              thats because you posted the map in the beta section only 2 days ago, and it's final within 48 hours. takes time to find bugs in maps, you know what i mean?

              patients is a virtue my friend



              btw, you have some SM's problems on the sides of the map. they're poppin in and out.


              overall nice work! and goodluck with the changes

              Comment


                #8
                Nobody pointed out the error and the map had fallen to the 2nd page so I had assumed that nobody had any issues with it, ffs. What's done is done I guess. Same thing that happened with WAR-ArcticStronghold. People failed to notice different issues with it and just let it slide and then pointed out those un-noticed issues out in the final. Makes me mad sometimes *throws papers up into the air in frustration*

                Comment


                  #9
                  Originally posted by Bret Hart View Post
                  Nobody pointed out the error and the map had fallen to the 2nd page so I had assumed that nobody had any issues with it, ffs. What's done is done I guess. Same thing that happened with WAR-ArcticStronghold. People failed to notice different issues with it and just let it slide and then pointed out those un-noticed issues out in the final. Makes me mad sometimes *throws papers up into the air in frustration*
                  i know how you feel man, i go through that all the time. thats why i quit mappin. no more motivation!

                  Comment


                    #10
                    Cooool another great map made by "Bret Hart Extreme Engeneering"
                    Lot of fun and great graphics and i like the redisch look just like that Conveyor map

                    Comment


                      #11
                      I'm kinda at work right now but will be on later tonight to post a fixed version. Just the building collision issues.

                      Comment


                        #12
                        Lol, sorry I'm late but when I played the beta there was some missing collision on the back end of the leviathan. Cool map man

                        I'd like to see some more reverse CTF.

                        Comment


                          #13
                          Looks as if you were attempting to make a remake of GoW's MP_Garden with a bit more open area to fit UT's gameplay.

                          Comment


                            #14
                            The leviathan doesn't have great collision by default but I'll try to fix that if I can.

                            Comment


                              #15
                              Originally posted by ludere View Post
                              Looks as if you were attempting to make a remake of GoW's MP_Garden with a bit more open area to fit UT's gameplay.
                              And is that a good thing or bad thing?

                              Comment

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