This model looks great! I can't wait to see what you come up with next!
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Dynah PC/PS3 V1.0
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Well I just noticed that the PS3 file is the old one that I originally did and was never updated so sometime this weekend I will cook this newest one and send you the link. Sorry about that but I just got caught up in other games and of course RL but I will get this taken care of for you and for PS3 gamers very soon.
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Originally posted by Mandinga View PostDynah has recieved and honorable mention along with the rest of the rejects, looks theres a lot more work to be done.
Carefully examine Nyota and Hel, the other female models and see how they dealt with hair and texturing issues, again paying more attention to the face. I have confidence in your ability to make marked improvements and do better in the coming phases ... just don't get down on yourself or your talent (of which you definitely possess).
Also look at Davision's models ... he has FPV arms, custom sounds, custom physics, custom gibs, custom materials. Think about making some additional permutations of Dynah as well (see EE's latest model complete with faction support as an example of this ... just go to the site and as a dev you should have access to the beta ... if not ask EE to give you access and I am sure he will) so that she can part of faction. Add more bot versions so people can do battle with multiple versions of her (like Alcor's Samus model which also has plenty of custom content like Davision's work minus the custom sounds).
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@Mandinga i say well done at least you got a mention
@AnubanUT2 i agree with you on most counts but i don't think Mandinga needs EE's help just to make a custom faction, all it takes is a few lines of code eg:-Code:/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. * * Bodged by Geodav for UT40k */ class UTFamilyInfo_Eldar extends UTFamilyInfo_Human abstract; defaultproperties { Faction="Eldar" NonTeamEmissiveColor=(R=20.000000,G=2.000000,B=1.000000,A=1.000000) NonTeamTintColor=(R=3.000000,G=1.000000,B=1.000000,A=1.000000) }
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Cool ... but the reason I mentioned EE is because Mandiga is a member of our community at EvilEngine.net and in case he was not aware of how to do it and since EE has an actual working model that has faction support, EE is one of the best resources for him. And in case he were to run into any problems he could ask EE since EE has already had succeeded in this aspect. None of this stuff is really rocket science but it can be confusing to folks nonetheless.
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this thread is now abandonded, it's been replaced with the updated version.
http://utforums.epicgames.com/showthread.php?t=627307
go check it out.
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