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Released: BattleTRANS V3: better translocator and hoverboard

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    #16
    So is this ini configurable or gui configurable?

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      #17
      Originally posted by pingfreak View Post
      So is this ini configurable or gui configurable?
      INI and from within the game with mutate commands.

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        #18
        Originally posted by Al View Post
        Works perfectly! Thanks BattleMode
        Thank you for checking.

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          #19
          euchreplayer23 cooked this for the PS3

          http://files.filefront.com/BattleTRA.../fileinfo.html

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            #20
            Originally posted by Tailsnake View Post
            euchreplayer23 cooked this for the PS3 http://files.filefront.com/BattleTRA.../fileinfo.html
            Cool! Can anyone confirm if this really works?

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              #21
              I just played with it, I haven't really read what you posted on it but in game it allows you to use the translocator with a cam (fire twice to activate came) and a longer translocator tail and it becomes a hover board when you have the flag.

              Hopefully some other PS3 player can back up this claim.

              BTW
              I asked him to take a stab at cooking BTFA but I really doubt it'll work.

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                #22
                But I thought epic said it was scientifically impossible to include translocator cameras in ut3 multiplayer?????

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                  #23
                  Originally posted by thinsoldier View Post
                  But I thought epic said it was scientifically impossible to include translocator cameras in ut3 multiplayer?????
                  Yes they did.

                  See http://www.beyondunreal.com/content/articles/205_1.php: "Hal did confirm that the translocator camera, due to netcode problems, has been completely removed from the game. ".

                  Actually this was the main reason I wanted to try it anyway. I needed some serious effort getting the quirks out (I am assuming these are the netcode problems they are referring to) but I found working solutions for those.

                  For those interested I documented all steps it took me to get there: http://ut2004.titaninternet.co.uk/fo...ad.php?t=15412

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                    #24
                    BattleMode rocks, Epic needs to step up, and yes it works great for PS3. Thanks BattleMode! Thanks euchreplayer23!

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                      #25
                      Great work Battlemode !

                      Im experimenting with a suitable translocator for instagib ( ut04 low grav style ) and when I ran v3.2 with ultrainstagib and highspeedlowgravity mutators, the bots would pull out hoverboards on DM maps.
                      Is there any trick to suppressing the hoverboards?

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                        #26
                        I'm trying to use this mutator but the translocator keeps on being as slow as the original. I guess this is not working at all for me. What's wrong?

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