So is this ini configurable or gui configurable?
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Released: BattleTRANS V3: better translocator and hoverboard
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Originally posted by Tailsnake View Posteuchreplayer23 cooked this for the PS3 http://files.filefront.com/BattleTRA.../fileinfo.html
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I just played with it, I haven't really read what you posted on it but in game it allows you to use the translocator with a cam (fire twice to activate came) and a longer translocator tail and it becomes a hover board when you have the flag.
Hopefully some other PS3 player can back up this claim.
BTW
I asked him to take a stab at cooking BTFA but I really doubt it'll work.
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Originally posted by thinsoldier View PostBut I thought epic said it was scientifically impossible to include translocator cameras in ut3 multiplayer?????
See http://www.beyondunreal.com/content/articles/205_1.php: "Hal did confirm that the translocator camera, due to netcode problems, has been completely removed from the game. ".
Actually this was the main reason I wanted to try it anyway. I needed some serious effort getting the quirks out (I am assuming these are the netcode problems they are referring to) but I found working solutions for those.
For those interested I documented all steps it took me to get there: http://ut2004.titaninternet.co.uk/fo...ad.php?t=15412
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