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Released: BattleTRANS V3: better translocator and hoverboard

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    Released: BattleTRANS V3: better translocator and hoverboard

    The BattleTRANS mutator contains a faster translocator with camera and a faster hoverboard. BattleTRANS supports every gametype including BattleRPG, Battle Team Arena and Battle Freezetag Arena. If someone has an orb or a flag the translocator is automatically replaced with the hoverboard. BattleTRANS is highly configurable.

    Go to http://www.onsrpg.com/ut3mods.php for download. Includes documentation and all source code (GPL V3).

    Longer translocator trail:


    Advanced translocator camera:


    Available settings:

    mutate btset hoverboardspeed 150
    - Change the hoverboard speed to 150%.

    mutate btset translocatorspeed 150
    - Change the translocator speed to 150%.

    mutate btset maxfallspeed 150
    - Increase the maximum fall speed to 150%. Useful to compensate for the increased heights of the translocator pod.

    mutate btset translocatormode off
    - No translocator, useful if you only want a faster hoverboard.

    mutate btset translocatormode standard
    - Standard translocator without camera.

    mutate btset translocatormode autocam
    - Translocator with automatic (always on) translocator camera.

    mutate btset translocatormode manualcam
    - Translocator with manual (fire twice) translocator camera.

    mutate btset longtrail on
    mutate btset longtrail off
    - Switch the longer translocator trail on or off.

    mutate btset btdefaults
    - Detault BattleTRANS settings: 150%/150%/150%, manual cam, long trail.

    mutate btset ut3defaults
    - Default UT3 settings: 100%/100%/100%, standard, short trail.

    #2
    This looks awesome, can't wait to try it out!

    Comment


      #3
      sweet, but is it for ps3?

      Comment


        #4
        Works awesome, but a minor bug I found. When shooting the translocator into a place where you die (water, etc.) and switch to the cam as it's in the air, the cam stays on your character (you move around in the scope view) instead of going back to the normal non-cam view.

        Comment


          #5
          Originally posted by Al View Post
          Works awesome, but a minor bug I found. When shooting the translocator into a place where you die (water, etc.) and switch to the cam as it's in the air, the cam stays on your character (you move around in the scope view) instead of going back to the normal non-cam view.
          I will try to fix that. Can you give me an example of a map where I can try this? With die, do you mean the pod gets destroyed?

          Comment


            #6
            Yay for the trans cam! Too bad they removed that from the default one...

            Comment


              #7
              Originally posted by eldraco View Post
              sweet, but is it for ps3?
              Don't think so, it won't allow customizable mutators so it probably won't function properly.

              Still, it's a very cool mutator. Good job!

              Comment


                #8
                Ooh, lovely. Does the hoverboard work in regular CTF?

                Comment


                  #9
                  Originally posted by BattleMode View Post
                  I will try to fix that. Can you give me an example of a map where I can try this? With die, do you mean the pod gets destroyed?
                  Yes. And DM-Nowhere is a perfect one. Just shoot it into the water, but before it gets there, click fire again to bring up the cam.

                  Comment


                    #10
                    Originally posted by mahalis View Post
                    Ooh, lovely. Does the hoverboard work in regular CTF?
                    Yes it does.

                    Comment


                      #11
                      Originally posted by Al View Post
                      Yes. And DM-Nowhere is a perfect one. Just shoot it into the water, but before it gets there, click fire again to bring up the cam.
                      Thank you. This will help me fix it.

                      Comment


                        #12
                        I didn't have DM-Nowhere, but it occured to me the slime of Deck should have the same effect. It does indeed disable the pod (you cannot get it back) but the cam remains working. I could not get the cam view for my main character though. Do you also have the problem on Deck, or does it really need water?

                        EDIT: Tried Onyx coast now and reproduced the problem now. It seems with water the disc is automatically returned to you. I didn't know that. I will try to fix it.

                        Comment


                          #13
                          Originally posted by Al View Post
                          Yes. And DM-Nowhere is a perfect one. Just shoot it into the water, but before it gets there, click fire again to bring up the cam.
                          I think I fixed this problem now. Can you please check V3.2 (http://bigbattleservers.com/ut3mods.php) and let me know if the problem is fixed?

                          Comment


                            #14
                            Sure will! Thanks

                            Comment


                              #15
                              Works perfectly! Thanks BattleMode

                              Comment

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