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RocketMatch 1.0

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    RocketMatch 1.0

    Name:RocketMatch
    Version:1.0
    Compatibility:PC UT3
    Description:Gives the player a rocket launcher with 999 ammo, and removes all other weapons/pickups. Very fun when combined with SlowMo kills and/or Autoshields!

    Please post constructive criticism and suggestions for future versions.
    Download:Filefront

    #2
    This is a nifty little mutator quite fun , what I am about to say would be a big step forwards but for future versions I would recomend having a menu with detailed options on ammo, damage, number of rockets you can fire at once, speed of rockets. The list could go on and on. I hope you listen to my advice. People like options

    Comment


      #3
      Agreed, configuration menus are always good

      Comment


        #4
        I will try to make a configuration menu, but I can't promise you anything .
        (based on your tutorial ambershee )

        Comment


          #5
          wouldnt it be great if you could replace 999 rockets with infinite?

          (hint hint)

          Comment


            #6
            Easily done, if you modify the ShotCost.

            Comment


              #7
              Already tried, didn't work
              (it was an early version with lots of bugs, can try again)
              Edit: I think I can remove the ammo counter, like in the instagib mode.
              Edit2: The primary fire works with shotcount, but not the secondary, although I'm sure I can fix that.
              (any help would be appreciated!)
              Edit3: Okay, infinite ammo works. Now, if it's possible, I would want to hide the ammo counter!
              Edit4: More help needed! I'm working on the configuration menu, and I thought I could make two sliders: one for speed and one for damage. I can't find out what to write at the modify player part, or if I should use that command.

              Comment


                #8
                Originally posted by Green_Day_584 View Post
                wouldnt it be great if you could replace 999 rockets with infinite?

                (hint hint)
                What's the dif? 999 not enough? LOA

                I would also like to see an option to adjust rocket speed and locking range?
                Nothing funnier that slowing down rockets to just above running speed and see the rockets chase bots!

                Comment


                  #9
                  Code:
                  class Mut_ASRifle_A extends UTMutator;
                  
                  function PostBeginPlay()
                  {
                  	local UTGame Game;
                  
                  	Super.PostBeginPlay();
                  
                  	Game = UTGame(WorldInfo.Game);
                  	if (Game != None)
                  	{
                  		Game.DefaultInventory.Length = 1;
                  		Game.DefaultInventory[0] = class'Mod_DZWPASRifle.UTWeap_ASRifle';
                  		if (Game.DefaultInventory[0] == None)
                  		{
                  			`Warn("Failed to load arena weapon, falling back to rocket launcher");
                  			Game.DefaultInventory[0] = class'UTWeap_RocketLauncher';
                  		}
                  	}
                  }
                  
                  function bool CheckReplacement(Actor Other)
                  {
                  	return (!Other.IsA('UTWeaponPickupFactory') && !Other.IsA('UTAmmoPickupFactory') && !Other.IsA('UTWeaponLocker'));
                  }
                  
                  function ModifyPlayer(Pawn Other)
                  {
                  	local UTInventoryManager UTInvManager;
                  
                  	UTInvManager = UTInventoryManager(Other.InvManager);
                  	if (UTInvManager != None)
                  	{
                  		UTInvManager.bInfiniteAmmo = true;
                  	}
                  
                  	Super.ModifyPlayer(Other);
                  }
                  
                  defaultproperties
                  {
                  	GroupNames[0]="WEAPONMOD"
                  	GroupNames[1]="WEAPONRESPAWN"
                  }
                  Change "Mod_DZWPASRifle.UTWeap_ASRifle" to the weapon you want and it'll give you just that weapon, with infinite ammo and no weapon or ammo pickups on the map.
                  It won't display as infinite ammo, but when you get down to 0 the counter resets back to the "full" ammo amount for that weapon.

                  Comment


                    #10
                    Thanks, but I already fixed infinite ammo.

                    Comment


                      #11
                      So you could make a Redeemer Arena with infinite ammo ?!

                      Comment


                        #12
                        Originally posted by Telefragged View Post
                        Thanks, but I already fixed infinite ammo.
                        Ah, alright.

                        Originally posted by Isaac Conrad View Post
                        So you could make a Redeemer Arena with infinite ammo ?!
                        You could make it with any weapon, Redeemer included.
                        Ideally someone will modify the Arena modifier that's in the game's code so it can be set from a config screen then you only need one Arena mutator and you can pick whatever weapon you want.

                        Comment


                          #13
                          I'm making the configuration screen for this mutator, but the variables i'm looking for is not in the pawn.uc file.. how do I make it search another file for variables? I tried changing it to
                          UTProj_rocket and UTProjectile, but it wont work.

                          Comment


                            #14
                            Waouh, can't wait to "redeeme" some bots and players in big maps !

                            Comment


                              #15
                              Telefragged, just in case you don't get notified of PMs and you notice this... please check your PMs

                              Comment

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