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DM-Nowhere [UPDATED V1.4] [PC,PS3]

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    DM-Nowhere [UPDATED V1.4] [PC,PS3]

    Name: DM-Nowhere
    Version:1.3
    Compatibility: UT3 v1.2

    Description: Medium sized island map, with a partialy destructible building in the center.

    Players:5-10

    UPDATE v1.4

    -Removed scorpion to prevent crashes
    -Fixed issues with the thor lightning gun on this map

    UPDATE v1.3

    List of changes:

    -Replaced grass meshes with foliage volumes
    -Added water splash FX for all weapon hits and physics objects impacting the water surface.
    -Added a few more details to the building
    -Pysics objects can now be pushed out of the way

    UPDATE v1.2

    List of changes:

    -added thunder and lightning effects
    -foam particles to simulate waves smashing against the rocks
    -fixed snagging on the edges of the island
    -made it easier to climb on the cube structures
    -tweaked the jumpads.
    -A few details here and there (eg. puddles)
    - A floating cube that moves along the perimeter of the map (think of it as a mobile sniper tower), but be careful while on it, it's destructible.
    - Those 2 metal supports on top of the building ca crush unsuspecting bots/players underneath if you destroy the ceiling, and if you kill someone you get the "Pancake!" anouncement.
    - physics objects now do damage, so you can for example crush a bot/player aginst a wall with one of the large boxes.
    - moved the invisibility powerup to a secret location (don't worry you'll see where, when the bots go for it).
    -And last but not least a hidden teleporter, that can take you from one corner of the map to the other.

    Screenshot:












    Download:

    PC/PS3

    http://www.mediafire.com/?sharekey=6...eada0a1ae8665a

    #2
    cool map, a new variation. but which sense should make the cubes, what about that?

    Comment


      #3
      The grass lookes almost real in the first picture. Nice map, keep up the good work !

      Comment


        #4
        Cubes hold an interesting place in the abstract/bizarre world because they rarely ever occur in nature. Combining them with trees floating makes for some glorious weirdness. It's like a Dali painting.

        Comment


          #5
          Love the surreal art style of this map. Good work!

          Comment


            #6
            I'm getting all white terrain. =\

            Comment


              #7
              I feel Unreal from this Map

              good job !

              Comment


                #8
                Originally posted by RanShak View Post
                I'm getting all white terrain. =\
                Wait... what?! Works fine for me... Are you using a PS3 or PC?

                Comment


                  #9
                  PC version.

                  Comment


                    #10
                    I opened it in UnrealEd and the terrain is all white there, too.

                    Comment


                      #11
                      Well I opened the cooked version again and it looks fine. Lighting rebuilt and the map cooked without any errors and in game it works fine. Is anybody else having this issue?

                      Comment


                        #12
                        Yes, same here...

                        Comment


                          #13
                          Dude you make such good maps...

                          *edit: PS3 version has pure white terrain as well.

                          Comment


                            #14
                            This doesn't make any sense. How can it work fine for me and not everyone else

                            Comment


                              #15
                              omg me too

                              I download PC version
                              look like this in my game too
                              hope you find out problem soon



                              I kind like it
                              looks like nice snow ...

                              Comment

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