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Warlord's Random Drop [v1.00] [PC & PS3 Available] [Download]

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  • replied
    Hi, I noticed this Mutator is effective even for custom weapons and custom items.

    I was allowed to drop custom weapons with very "low probability". (approximately 1% or 2%)
    The effect was very impressive in the match.
    When a few custom weapons are mingled with normal balanced game, originality of custom weapons are emphasized.

    I think some custom weapons seem to be "the seasoning".
    "Games full of unique custom weapons" are a little intrusive.
    By using this Mutator, I can add a few custom weapons to normal game as a little spice.


    But there is a problem for this on multiplay.
    I installed this Mutator to my server, and I killed some bots.
    At that moment, a few seconds of lag (freezing) occurs in the screen.
    This lag seems to have occurred in the time of the first loading of each custom weapons.

    In other words, when I combine this Mutator and custom weapons,
    Custom weapons are not loaded before the match started.
    Loading of custom weapon seems to begin when the weapon drop occurred.
    Perhaps this is the cause of the lag.

    Is there a countermeasure?
    I think if "loading of custom weapons" is completed before match starts, lag will not occur.

    Leave a comment:


  • replied
    aw man i cant stop telling you how amazing this little mutator this. it totally changes the gameplay. maps built around this mutator doesn't have to have weird platforms for weapon pickups or powerups. it just has to be a believable environment. thus map design becomes focused toward the visual aspects. i would love to see some maps built around this gameplay. it would be a map free of restrictions on weapon placement or random corridors placed just to have health pickups on it. a map where the designer put all the focus into visual elements and flow of combat. A COD4-like map would be a good candidate for it. a map of countless random geometry where a countless random battles can occur. but thats just beginning. i know some amazing work is going to come out of UTed.

    Leave a comment:


  • replied
    It is all, Weapons, Health, Armor, And Powerups. So combine it with my mutators to remove all pickups and random initial weapon and you have an almost completely random match every time.

    Leave a comment:


  • replied
    This is a nice idea and if I didn't use DropitAll already I would probably consider it. Though I like that you can get health and armor if you use this one ... or is it only heath atm?

    Leave a comment:


  • replied
    Hey Warlord, nice mutator!

    Can I make a code optimisation suggestion?

    If you unified your random system, you'd only need to call one random function.

    Eg:

    50% chance for health, 25% chance for ammo, 15% chance for armor, 10% chance for powerup (for example)

    Call your random(100) function, and depending on the result:

    1 - 50 = health
    51 - 75 = ammo
    76 - 90 = armor
    91 - 100 = powerup

    And obviously you'd have sub-types in that array, so for the 1 - 50 health you could have:

    1 - 5 = super health
    6 - 25 = regular health
    26 - 50 = health vial

    Then you can get a drop every time (eliminates the possibility of multiple repeat failures for the entire test routine) and you only have to call the random routine once to do it.

    Leave a comment:


  • replied
    hey warlord, here's something that i think might compliment your mutator nicely

    http://forums.epicgames.com/showthre...1#post25344281

    Leave a comment:


  • replied
    Originally posted by CVROY View Post
    The only other mutators I am using are server ads, weapon replacer that replaces a few stock weps with some tweaked/balanced WGS versions, a hover board replacer and dual enforcers mutator. None which modify the game rules.
    That is very strange than :S it must be a bug with UT3 then since I would not see why it wouldn't work no matter where it is in the list since it is the only one with new game rules.

    Leave a comment:


  • replied
    The only other mutators I am using are server ads, weapon replacer that replaces a few stock weps with some tweaked/balanced WGS versions, a hover board replacer and dual enforcers mutator. None which modify the game rules.

    Leave a comment:


  • replied
    Originally posted by CVROY View Post
    OK, for folks running more than one mutator you need to add the random drop first in your server start command line in the mutators section. That fixed the issue for me

    when doing this it does work online

    YAY!!!

    weird, what mutators were you running with this that was before this mutator on the list? It seems like 1 has a PreventDeath function in the Game Rules that doesn't go through all of the other game rules PreventDeath functions. Atleast that is how it sounds anyway . Good you found out why it wasn't working before, now I need to find out why that is

    Leave a comment:


  • replied
    OK, for folks running more than one mutator you need to add the random drop first in your server start command line in the mutators section. That fixed the issue for me

    when doing this it does work online

    YAY!!!

    Leave a comment:


  • replied
    Originally posted by onefingerkill View Post
    my hats off to you sir, you are the greatest. i thought random drop was a good idea myself but no pickups//s make it become something ingenious. sweet work.
    I should have an update with a much more balanced system for Item Drops soon. I am just working out a few minor details and it will be ready to go.

    CVROY: Any luck finding out why it isn't working for you?

    PS - I have begun work again on my RPG mod which will be using this feature as well as more RPG Elements. This will take up more priority as I want to enter it into the MSU contest

    Leave a comment:


  • replied
    my hats off to you sir, you are the greatest. i thought random drop was a good idea myself but no pickups//s make it become something ingenious. sweet work.

    Leave a comment:


  • replied
    Good Idea. This would be great with an invasion mod also I think

    Leave a comment:


  • replied
    Though even how it is on the PS3 where you can't set it to only drop kinds of health it still works well for that, you get health a lot, so I donno if we need a health only one, but on the other hand people might not want everyone getting those weapons like that.

    And CVROY, I don't think he intended for you to make out with his mutator, though it is a really nice one and It has a great personality.

    Leave a comment:


  • replied
    I have something I am going to try with my server when I get home from work and I'll let you know how I make out

    Leave a comment:

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