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DM-Alpine & VCTF-Alpine by genthly - welcome to the Alps! PS3 D/L available!!

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    #76
    I have tested ps3 version of alpine, and it runs great, wow what a great map indeed. No problems at all, please upload shrift !!!, we want it desperatley

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      #77
      Originally posted by genthly View Post
      i don't either have this thing...

      -----------------------------------


      someone help please i'm doing everything just like in this tutorial

      Solved - i stupid didn't install PS3 mod tools lol
      Ah. I had that issue at first. There's a Sticky around here somewhere about PS3 cooking tools being released, it's completely seperate to any game patch. You need to install that.

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        #78
        Originally posted by ChainsawFilms View Post
        Ah. I had that issue at first. There's a Sticky around here somewhere about PS3 cooking tools being released, it's completely seperate to any game patch. You need to install that.
        i've got it solved a loong time ago ;P
        but thx

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          #79
          Ps3 version works well, bit of lag with high player counts but other than that no problems i can see. I think this map is on another level from any others i have played purley because of the way its constructed, the details and mostly the imagination! Thanks for a great map and now looking forward to Shrift even more :P.

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            #80
            This map is awesome. The only thing I see is that at the edge of the water fall its not solid and the rocks right before it arent either. You fall right through them and can hide in them.

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              #81
              DM-Shrift for PS3 on the forum uploading vctf-Alpine for PS3

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                #82
                The map looked very good and played pretty well. If there had been a way to turn off that "music", I would have kept it.

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                  #83
                  Thanks genthly for cooking this map for the PS3! I've only tried the VCTF version so far, but will be trying DM in a minute

                  First thing to say - it's gorgeous! Incredibly impressive visuals, particularly for a first-time map, and rarely seen anything even approaching it on the PS3. One of the most amazing things as far as I'm concerned is that, for everything that's going on & the incredible scenery & effects, I didn't get any lagging on the PS3 at all! Again, thank you for cooking it for the PS3, it's a great map, can't believe it's your first. You've put a hell of a lot of time & effort into it, & it shows I'll keep playing it & update if I find anything, but in the meantime will have a run through of the DM version & post back

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                    #84
                    Originally posted by feisar32 View Post
                    Thanks genthly for cooking this map for the PS3! I've only tried the VCTF version so far, but will be trying DM in a minute

                    First thing to say - it's gorgeous! Incredibly impressive visuals, particularly for a first-time map, and rarely seen anything even approaching it on the PS3. I know it's an Alpha, so there are a few problems with the PS3 version.

                    1) At first it seems the loading has stalled (as it does so often when connecting to Midway VCTF servers) - the left-to-right arrows stop moving for a few seconds then start again; not exactly a problem, probably because of all the stuff it's having to load in!
                    2) No text displays - health/ammo/armour/frag counts etc are usually either missing entirely or garbled beyond recognition. Same in the pause screen
                    3) Weapons are visible, but armour/ammo/health packs/vials/deployables are not. Their spawn points can be seen, but especially with deployables, when picked up the character runs as if holding the deployable but nothing can be seen between the hands
                    4) Most characters appear to have a "bloom" around them, almost as if they were wearing a shield belt
                    5) Textures for rockets & frag projectiles appear blocky
                    6) When dropping a deployable, sometimes you get graphics along the bottom of the screen showing weapons icons - haven't seen that before on the PS3, although I have seen it on screenshots of the PC version

                    Okay, I think that's about it for the initial play-through. I fully appreciate that this is an Alpha, so there are no complaints whatsoever from me! As you asked for comments, just thought I'd let you know how it plays through the PS3. One of the most amazing things as far as I'm concerned is that, for everything that's going on & the incredible scenery & effects, I didn't get any lagging on the PS3 at all! Again, thank you for cooking it for the PS3, it's a great map, can't believe it's your first. You've put a hell of a lot of time & effort into it, & it shows I'll keep playing it & update if I find anything else, but in the meantime will have a run through of the DM version & post back
                    This isnt an alpha. The shrift level is, this isnt.

                    Most of the problems you had I can explain right now. As soon as that loading screen halted for a second, that screwed over the level. This happens every once in awhile with some of the more graphically intense levels like Necrisisland. If you restart your ps3 and play it again and it doesnt halt the graphical errors wont be there. I played this on my ps3 and nothing like what you just said occured on mine. If the loading ever does that, then you know what the problem is.

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                      #85
                      Originally posted by NyghtcrawleR View Post
                      This isnt an alpha. The shrift level is, this isnt.

                      Most of the problems you had I can explain right now. As soon as that loading screen halted for a second, that screwed over the level. This happens every once in awhile with some of the more graphically intense levels like Necrisisland. If you restart your ps3 and play it again and it doesnt halt the graphical errors wont be there. I played this on my ps3 and nothing like what you just said occured on mine. If the loading ever does that, then you know what the problem is.
                      My bad, sorry, I didn't realise - genthly, please ignore everything I said above, and NyghtcrawleR, thanks for pointing out the solution Confirm it now works perfectly - will edit my original post to reflect

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                        #86
                        Originally posted by NyghtcrawleR View Post
                        This isnt an alpha. The shrift level is, this isnt.

                        Most of the problems you had I can explain right now. As soon as that loading screen halted for a second, that screwed over the level. This happens every once in awhile with some of the more graphically intense levels like Necrisisland. If you restart your ps3 and play it again and it doesnt halt the graphical errors wont be there. I played this on my ps3 and nothing like what you just said occured on mine. If the loading ever does that, then you know what the problem is.
                        thx for clearing this subject

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                          #87
                          Originally posted by feisar32 View Post
                          My bad, sorry, I didn't realise - genthly, please ignore everything I said above, and NyghtcrawleR, thanks for pointing out the solution Confirm it now works perfectly - will edit my original post to reflect
                          glad it works

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                            #88
                            Originally posted by Grasshopper View Post
                            The map looked very good and played pretty well. If there had been a way to turn off that "music", I would have kept it.
                            When i'm done with DM-Shrift i'll make an Alpine 1.1 with some improvements and without music at all, or maybe something that fits more, we'll see

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                              #89
                              insanely good visuals. ran terrific on the ps3 without any problems. the only tiniest bit of lag was in the tunnels where the green vials of health was located.

                              in any event........this beats some of the epic stock maps!

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                                #90
                                I take a pretty hard FPS hit with this map.
                                Anyone else experience this?

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