I found some small bugs, that you should look at it. When a match is running and a new player joins the match, he should be allready dead (or in some kind of spec) when join a running round, because some are waiting that all players from other team are dead before press fire button 
When a Custom Map is running and some players need to dl the map it could be that all players who allready have the map are dead and only the players who are downloading are still alive or if a player is still alive he will loose his health because waiting for the player who dl the map. In this case BTA shows 2 times overtime in first round. When the player who is dl the map is the last still alive player in first round, the match will be over and the team with dl player wins the complete match with 1:0 and not 10 rounds!
When you run for example VCTF and you switch over to BTA (maybe not the prob from BTA) all players who are allready on server don´t see any hud, they need to reconnect to see the hud. Players that join new to server all is fine.

When a Custom Map is running and some players need to dl the map it could be that all players who allready have the map are dead and only the players who are downloading are still alive or if a player is still alive he will loose his health because waiting for the player who dl the map. In this case BTA shows 2 times overtime in first round. When the player who is dl the map is the last still alive player in first round, the match will be over and the team with dl player wins the complete match with 1:0 and not 10 rounds!
When you run for example VCTF and you switch over to BTA (maybe not the prob from BTA) all players who are allready on server don´t see any hud, they need to reconnect to see the hud. Players that join new to server all is fine.
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