Announcement

Collapse
No announcement yet.

Released: Battle Team Arena and Battle Freezetag Arena V4

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by [PHX]Big_Deal View Post
    I have installed it and it runs together with UTComp3V1 without any problems, voting, hitsounds, brightskins all runs fine. Thx for bringing back this 2 gametypes, i like it
    Great! Can you perhaps explain how you did this for those that could not get it to work?

    Comment


      #17
      Here is my ini from BTA:
      [BattleFreezetagArena UTUIDataProvider_GameModeInfo]
      GameMode=BattleTeamArena.BattleFreezetagArena
      DefaultMap=
      GameSettingsClass=UTGameSettingsDM
      GameSearchClass=
      OptionSet=DM
      FriendlyName=Battle Freezetag Arena
      Description=
      PreviewImageMarkup=
      Prefixes=DM|CTF|VCTF|WAR|INV|BTA
      IconImage=
      bIsCampaign=False
      IconU=0.000000
      IconV=0.000000
      IconUL=0.000000
      IconVL=0.000000
      bRemoveOn360=False
      bRemoveOnPC=False
      bRemoveOnPS3=False

      [BattleTeamArena UTUIDataProvider_GameModeInfo]
      GameMode=BattleTeamArena.BattleTeamArena
      DefaultMap=
      GameSettingsClass=UTGameSettingsDM
      GameSearchClass=
      OptionSet=DM
      FriendlyName=Battle Team Arena
      Description=
      PreviewImageMarkup=
      Prefixes=DM|CTF|VCTF|WAR|INV|BTA
      IconImage=
      bIsCampaign=False
      IconU=0.000000
      IconV=0.000000
      IconUL=0.000000
      IconVL=0.000000
      bRemoveOn360=False
      bRemoveOnPC=False
      bRemoveOnPS3=False

      [UTGame.UTTeamGame]
      bPlayersBalanceTeams=True

      [BattleTeamArena.BattleTeamArena]
      bAllowNonTeamChat=True
      bWarmupRound=False
      bAllowMapVoting=True
      bForceMidGameMenuAtStart=False
      NetWait=25
      ClientProcessingTimeout=30
      WarmupTime=0
      LateEntryLives=1
      ResetTimeDelay=0
      VoteDuration=45
      MaxCustomChars=12
      GoalScore=10
      MaxLives=0
      TimeLimit=0

      [UTGame.UTGame]
      bPlayersMustBeReady=False
      bForceRespawn=False
      bWaitForNetPlayers=True
      ServerSkillLevel=0
      EndTimeDelay=4.000000
      BotRatio=1.000000
      MinNetPlayers=1
      RestartWait=45
      WebServerClassName=UWeb.WebServer
      MapCycleIndex=6
      GameSpecificMapCycles=(GameClassName="UTOnslaughtG ame",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
      GameSpecificMapCycles=(GameClassName="UTOnslaughtG ame_Content",Maps=("WAR-Avalanche"))
      GameSpecificMapCycles=(GameClassName="UTCTFGame_Co ntent",Maps=("CTF-Coret"))
      GameSpecificMapCycles=(GameClassName="UTDeathmatch ",Maps=("DM-Deck"))
      GameSpecificMapCycles=(GameClassName="UTVehicleCTF Game_Content",Maps=("vCTF-Containment"))
      GameSpecificMapCycles=(GameClassName="UTDuelGame", Maps=("DM-Arsenal"))
      GameSpecificMapCycles=(GameClassName="UTTeamGame", Maps=("DM-Arsenal"))
      GameSpecificMapCycles=(GameClassName="BattleTeamAr ena",Maps=("DM-Arsenal","DM-Biohazard","DM-CarbonFire","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Fearless","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sanctuary","DM-Sentinel","DM-ShangriLa"))
      GameSpecificMapCycles=(GameClassName="BattleFreeze tagArena",Maps=("DM-Arsenal","DM-Biohazard","DM-CarbonFire","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Fearless","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sanctuary","DM-Sentinel","DM-ShangriLa"))

      [Engine.GameInfo]
      bChangeLevels=True
      bAdminCanPause=False
      bKickLiveIdlers=False
      bKickMissingCDHashKeys=False
      TimeToWaitForHashKey=45.000000
      ArbitrationHandshakeTimeout=0.000000
      GameDifficulty=4.000000
      GoreLevel=0
      MaxSpectators=2
      MaxPlayers=20
      MaxIdleTime=0.000000
      MaxClientTravelTime=0.000000
      MaxTimeMargin=0.000000
      TimeMarginSlack=1.350000
      MinTimeMargin=-1.000000

      [BattleTeamArena.BattleFreezetagArena]
      bAllowNonTeamChat=True
      bWarmupRound=False
      bAllowMapVoting=True
      bForceMidGameMenuAtStart=False
      NetWait=25
      ClientProcessingTimeout=30
      WarmupTime=0
      LateEntryLives=1
      ResetTimeDelay=0
      VoteDuration=45
      MaxCustomChars=12
      GoalScore=10
      MaxLives=0
      TimeLimit=0

      And here the ini from UTComp3V1 (V2 is not working when you donĀ“t want warmup)

      [UTMutator_utc3v01beta UTUIDataProvider_Mutator]
      ClassName=utc3v01beta.UTMutator_utc3v01beta
      FriendlyName=UTCompIII v1
      Description=A mutator adding extra customization options, press f5 to configure in-game.
      GroupNames=utcomp
      UIConfigScene=
      bStandaloneOnly=False
      bRemoveOn360=False
      bRemoveOnPC=False
      bRemoveOnPS3=False

      [utc3v01beta.utc3v01beta_Settings]
      BlueEnemyHue=0.000000
      RedTeammateHue=243.956787
      bEnemyBased=False
      bForceModels=False
      bEnablePickupCrosshairResize=True
      bUseCrosshairFactory=True
      bEnableHitSounds=True
      bCPMAStyleHitsounds=True
      bAutoScreenshot=False
      bEnableEnemyNamesOnHud=True
      benabledropshadowoncustomcrosshairs=False
      bEnableColorskins=True
      DMHue=0.000000
      BlueEnemyModel=
      RedTeammateModel=
      MenuKey=F5
      HitSoundVolume=0.800000
      ScreenshotMask=
      CPMAPitchModifier=1.400000

      Crosshairs removed, because to much characters for forum

      [utc3v01beta.UTMutator_utc3v01beta]
      bEnableVoting=True
      bEnableColorskinsVoting=False
      bEnableHitsoundsVoting=False
      benablewarmupVoting=False
      bEnableGametypeVoting=True
      bEnableColorskins=True
      benablewarmup=False
      bAlwaysAllowWeaponPickup=False
      VotingPercentRequired=51.000000
      VotingTimeLimit=30.000000
      EnableHitSoundsMode=1
      WarmupTime=0
      warmuphealth=199
      ;VotingGametypes=(GametypeClass=,GameTypeName="Jus t Change Map",MapList=,ExtraOptions=)
      ;VotingGametypes=(GametypeClass=,GameTypeName="Jus t Change Map",MapList=,ExtraOptions=)
      ;VotingGametypes=(GametypeClass=,GameTypeName="Jus t Change Map",MapList=,ExtraOptions=)
      ;VotingGametypes=(GametypeClass=,GameTypeName="Jus t Change Map",MapList=,ExtraOptions=)
      ;VotingGametypes=(GametypeClass="UTGameContent.UTC TFGame_Content",GameTypeName="Capture the flag",MapList=("CTF"),ExtraOptions=)
      VotingGametypes=(GametypeClass=,GameTypeName="Just Change Map",MapList=,ExtraOptions=)
      VotingGametypes=(GametypeClass="UTGameContent.UTVe hicleCTFGame_Content",GameTypeName="Vehicle CTF",MapList=("vCTF"),ExtraOptions=)
      VotingGametypes=(GametypeClass="BattleTeamArena.Ba ttleTeamArena",GameTypeName="Battle Team Arena",MapList=("DM"),ExtraOptions=)
      VotingGametypes=(GametypeClass="BattleTeamArena.Ba ttleFreezetagArena",GameTypeName="Battle Freezetag Arena",MapList=("DM"),ExtraOptions=)
      VotingGametypes=(GametypeClass="UTGameContent.UTOn slaughtGame_Content",GameTypeName="Warfare",MapLis t=("WAR"),ExtraOptions=)

      and this 2 lines in your game.ini from server
      GameSpecificMapCycles=(GameClassName="BattleFreeze tagArena",Maps=("DM-Arsenal","DM-Biohazard","DM-CarbonFire","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Fearless","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sanctuary","DM-Sentinel","DM-ShangriLa"))
      GameSpecificMapCycles=(GameClassName="BattleTeamAr ena",Maps=("DM-Arsenal","DM-Biohazard","DM-CarbonFire","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Fearless","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sanctuary","DM-Sentinel","DM-ShangriLa"))

      Good luck

      Comment


        #18
        ugh, tam is back

        Comment


          #19
          Originally posted by rythem View Post
          ugh, tam is back
          Wel, eh, noone is forcing you to play it .

          Comment


            #20
            Thank you for bringing this gametype to UT3. It adds variety to the choices of gameplay we have and you did a great job. Fun gametype ... especially Freezetag.

            Comment


              #21
              Originally posted by cRaZyLaDy*SIG* View Post
              Thank you for bringing this gametype to UT3. It adds variety to the choices of gameplay we have and you did a great job. Fun gametype ... especially Freezetag.
              You're welcome!

              Comment


                #22
                I'm digging it, and I'm not sure if it was mentioned, but could you add configurable weapon ammo and the ability to turn off the radar?

                Thanks for your hard work BattleMode!

                P.S. Also, the ability to change the "Hm, seems like you're dead" message. And maybe better hitsounds? Like those of ABT and UTComp.

                Thanks again!

                Comment


                  #23
                  i would give it a try if you made it look like tam and got rid of the radar thingy, until then i am sticking with LTS.

                  Comment


                    #24
                    Originally posted by MrZeaL View Post
                    i would give it a try if you made it look like tam and got rid of the radar thingy, until then i am sticking with LTS.
                    I'm not digging the radar either, but it is a bit better than LTS. Give it a try before you judge

                    Comment


                      #25
                      Anyone playing online?

                      Comment


                        #26
                        Originally posted by Al View Post
                        I'm digging it, and I'm not sure if it was mentioned, but could you add configurable weapon ammo and the ability to turn off the radar?
                        I'll put it on my to do list.

                        Originally posted by Al View Post
                        P.S. Also, the ability to change the "Hm, seems like you're dead" message.
                        What would you want the message to be?

                        Originally posted by Al View Post
                        And maybe better hitsounds? Like those of ABT and UTComp.
                        I will look at those.

                        Comment


                          #27
                          Originally posted by MrZeaL View Post
                          i would give it a try if you made it look like tam
                          What do you mean by this?

                          Originally posted by MrZeaL View Post
                          got rid of the radar thingy, until then i am sticking with LTS.
                          Making the radar configurable is on my to do list.

                          Comment


                            #28
                            Originally posted by BattleMode View Post
                            What would you want the message to be?
                            Not quite sure yet

                            Thanks for the hard work!

                            Comment


                              #29
                              Originally posted by MrZeaL View Post
                              i would give it a try if you made it look like tam and got rid of the radar thingy, until then i am sticking with LTS.
                              You do know you can remove the radar from your HUD in the game settings right? Just uncheck "show map" under settings/hud.

                              Comment


                                #30
                                Originally Posted by MrZeaL View Post
                                i would give it a try if you made it look like tam
                                What do you mean by this?
                                like this were it shows the players who aren't dead on one side and the other team on the other side.
                                http://i25.tinypic.com/20rw6sk.png

                                You do know you can remove the radar from your HUD in the game settings right? Just uncheck "show map" under settings/hud.
                                but then wouldn't i have to recheck it when i play WAR? sorry, but i am to lazy to do that. i just don't see why we need the radar when the original TAM didnt have it.

                                I am sorry if I'm being picky but this is the best game type ever and it needs to be perfect

                                Comment

                                Working...
                                X