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DM-Castle [Final] [pics] [PC & PS3]

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    #31
    The pic looks promising. I'll D/L later tonight

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      #32
      Originally posted by RED-FROG View Post
      I wonder how such maps can be 37MB (compressed..) anyway.

      I probably used textures that are way too big

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        #33
        Originally posted by rathalos150 View Post
        The pic looks promising. I'll D/L later tonight
        Cool, let me know what you think. I just got the dedicated server up and running, so I think I might run this map online for others to enjoy.

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          #34
          I actually haven't had a chance to D/L it yet. i will try later tonight.

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            #35
            I made this map because the game didn't come with any Vehicle Deathmatches (if you don't count Heatray). I thought a Vehicle Deathmathc would be fun...

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              #36
              Originally posted by Chaaaaaaaalie View Post
              http://files.filefront.com/DM+Island.../fileinfo.html

              I guess I wasn't paying attention, but Filefront deleted my file again. Do I need to update the PS3 version?
              Yeah, all vehicle maps need to be redone. I haven't tried any newly cooked vehicle maps, but the problem with vehicle maps on the PS3 was that the muzzle flashes and projectiles were blocking and had weird texturing that just made them look like N64 style graphics.

              I enjoyed playing this map before the update, so I'd appreciate if you re-cooked it.

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                #37
                Originally posted by NDN_Shadow View Post
                I enjoyed playing this map before the update, so I'd appreciate if you re-cooked it.
                Will do...

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                  #38
                  Mirror:
                  http://www.mediafire.com/file/jbp3w7...and_Castle.zip
                  (i hope it is the final version).

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                    #39
                    Yes!

                    Originally posted by RattleSN4K3 View Post
                    Mirror:
                    http://www.mediafire.com/file/jbp3w7...and_Castle.zip
                    (i hope it is the final version).
                    Yes, thank you! That's the final version.

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                      #40
                      different map

                      preview shot needs player load; definitely love the floors inside the castle and designs on the walls, like inclusion of player-activated turrets on roof and avril as well as redeemer; landscape is a bit plain and gameplay is wide-open outside the castle; gameplay is also a bit tough and the bots are good and the vehicles don’t like me.

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                        #41
                        Like the castle design with good indoors, clean textures, and player-activated turrets on the top. Very well done on the skybox, and landscape's much clever and large (possibly fitting for vehicles in DM though). Bots can be good as always.

                        PS, Chaaaaaaaalie: You may edit your first post with possible new DL links and new screenshots (also in DM-Cube_Madness).

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                          #42
                          Mirror: http://ut3.ut-files.com/index.php?di...and_Castle.zip

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