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Remus' high resolution skydome texture pack

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  • replied
    Originally posted by Crotale View Post
    Cool, thanks for the tip. I might take a shot at making some skies reminiscent of the original Unreal skies.
    If they are anything like your wallpapers, I'm sure they'll be top notch. *crosses fingers*

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  • replied
    I was referring to the general themes. Dark, yet colorful, IIRC.

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  • replied
    Originally posted by HideInLight View Post
    the original Unreal skies was felt so alive, mysterious and atmospheric.
    Originally posted by Remus View Post
    Heh the original Unreal sky was just a tiling cloud texture that moved slowly in a predefined direction
    Ahhh, the rose colored glasses we use to look into the past.

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  • replied
    thanks Remus, these textures are very nice and I'm using a few in some upcoming maps

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  • replied
    Heh the original Unreal sky was just a tiling cloud texture that moved slowly in a predefined direction

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  • replied
    Originally posted by Crotale View Post
    Cool, thanks for the tip. I might take a shot at making some skies reminiscent of the original Unreal skies.
    Yes please, the original Unreal skies was felt so alive, mysterious and atmospheric. Never seen any other game to date, not even new releases that came close to giving that feeling.

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  • replied
    Originally posted by 1337_Sniper View Post
    Yep, sure can.
    Cool, thanks for the tip. I might take a shot at making some skies reminiscent of the original Unreal skies.

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  • replied
    Or you could just flip the texture, then import it, if you prefer it the other way...

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  • replied
    Originally posted by Remus View Post
    On that image the blue is supposed to be down and the brown cloud up. That's how the original photo is.
    Serious, ****

    It look so much better the other way. I'll use another one then because in my map, it look very ugly.

    THX

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  • replied
    Originally posted by Crotale View Post
    Awesome stuff. I had no idea the skydomes were just bitmapped images, or am I assuming too much? So, a mapper can just import one of these images as a texture?
    Yep, sure can.

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  • replied
    Awesome stuff. I had no idea the skydomes were just bitmapped images, or am I assuming too much? So, a mapper can just import one of these images as a texture?

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  • replied
    On that image the blue is supposed to be down and the brown cloud up. That's how the original photo is.

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  • replied
    Well, I wanted to use the right one on the second row, when viewing in Explorer, the blue is on top & the brown below. Importing the texture in the editor is the contrary, the blue is below & the brown above ?

    I would tend to think that the brown goes for the horizon & that the middle of the sky is a a soft blue ? Or maybe it's done on purpose ?

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  • replied
    If it truly is upside down (can't imagine how that happened) you'll have to edit the image with Gimp or Photoshop and flip/rotate it yourself. But I don't see how that's really possible. Something must be going wrong somewhere for ya.

    I'm using one of these for my map WAR-Maelstrom]i[. Thanks for your hard work and amazing sky domes! Something that really made the original Maelstrom stand out was the gorgeous skydome texture. It was also a shot of a real sky edited into a skydome.

    http://forums.epicgames.com/showthread.php?t=651674p
    [shot]http://i144.photobucket.com/albums/r186/bclagge/Maelstrom_beta1.jpg[/shot]

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  • replied
    That's strange it shouldn't appear upsidedown...
    And in the material editor the only rotate I know of is the one that is used to animate the material...

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