PC DOWNLOAD(VERSION 1.2)
Updated(VERSION 2)
PS3 DOWNLOAD
Downloads Include Images showing the development of Safeguard
Thanks to Anuban for the PS3 cook
Please leave a comment, and for those willing, I would greatly appreciate a review.
change list from beta.. This is now version 1.0 of final.
change list from 1.0.. This is now version 1.1 of final. just a few small changes for the fussy side of the community
Change List from 1.1 to 1.2
Some New Images, This one below shows the change to the center area.





A Level for UT3
-----------------------------------------------------
General Info
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Title: CTF-SafeGuard
Filename: CTF-SafeGuard_V1_2.zip
Author: Bryan Sparksman
EMail Address: sparky_1309@hotmail.com
Release Date: 2th Mar 08
Version: 1.2
Credits:
The content of this level was taken all from the retail version of UT3, I did modify some materials, but a big thanks to EPIC for putting their content into well sort out groups, I would not have been able to do this if it was not for this level of organization.
Thanks to "Larathiel eMail" who created this map for UT1, this map was great, and was simple enough to be the very first map I have made.
-----------------------------------------------------
Author's Notes
-----------------------------------------------------
Background: Hi, I’m Bryan and I'm 22 YOA, I go by the name Bazzwano on the forums and I am quite a creative person, I've done allot of level editing of both Epics and community made maps in the past, This however is my very first map, it is also my last. I did start making a map for UT1 when i was 16 but despite how good it looked I never finished and never released anything to the public.
I work in a call centre and have been doing concept art on this map for about 2 months now, I forget when I started.
I named it safeguard as this fits nicely to the alarm theme that I have, where if the flag is taken ever one will know. I find this a good reminder that the flag is not in base.
Special thanks To the people at BU for helping me with this and Xepha for coming up with the name, Anuban for publishing the PS3 version, The_Amnesiac for doing a panaramic shot of my map, whitch part of was used for the screen shot preview, and also thanks to all those who supported my with great comments, becuase this is my first map it feels great to hear people enjoy the hard work that I put into this for the community.
-----------------------------------------------------
Installation
-----------------------------------------------------
Unzip CTF-SafeGuard.zip
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Type "open CTF- SafeGuard" in the console, or select the level in a multiplayer/instant action game.
If you find you are seeing low detail meshes when you play. This is not a problem with my map rather a problem with your game setup. I have managed to fix this for myself.
What I suggest you do, is uninstall, reinstall, patch, and then create the custom maps folder. Next time you play the map, all should look good!
-----------------------------------------------------
Copyright / Permissions
-----------------------------------------------------
This level is copyright 2008, by Bryan Sparksman.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
You MAY NOT charge any money for this map or any of its embedded content.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
All other trademarks and trade names are properties of their respective owners.
-----------------------------------------------------
Updated(VERSION 2)
PS3 DOWNLOAD
Downloads Include Images showing the development of Safeguard
Thanks to Anuban for the PS3 cook
Please leave a comment, and for those willing, I would greatly appreciate a review.
change list from beta.. This is now version 1.0 of final.
- Reduced brightness on outside buildings
- Central hall piece changed, I updating this as I was not as happy with it as i am the rest of the map
- Moved bio rifle to top of stairs
- Added glass to window in main right room
- Change pitch of blue alarm
- Clipped BSP visible from window views
- Finished Collision
- Moved pickups
- Changed flak area to allow players who have flag to use jump pad up to flak room
- Added some ambient sounds
- Reduced death hight so players could not see under map from a fall
change list from 1.0.. This is now version 1.1 of final. just a few small changes for the fussy side of the community
- Added colssion for the grills behind rocket and stinger (I didnt even feel this was needed)
- added small team logo to flak room
- Added building to view from blue vial view
- Added reveloving texture and light effect to some of the buildings
- Added building to view from link window so players dont see BSP shell (this sadly has gone inside the bases
)
- changed lighting arround team logos in back room
- Texture adjustments
Change List from 1.1 to 1.2
- Moved meshes that were added in 1.1 that were seen cliping inside the red base
- Proscribed paths to prevent the rare accurance of bot getting stuck at sheild.
- Changes 2 lights in blue base from red to blue
- Removed 2 lights stacked in same location
Some New Images, This one below shows the change to the center area.





A Level for UT3
-----------------------------------------------------
General Info
-----------------------------------------------------
Title: CTF-SafeGuard
Filename: CTF-SafeGuard_V1_2.zip
Author: Bryan Sparksman
EMail Address: sparky_1309@hotmail.com
Release Date: 2th Mar 08
Version: 1.2
Credits:
The content of this level was taken all from the retail version of UT3, I did modify some materials, but a big thanks to EPIC for putting their content into well sort out groups, I would not have been able to do this if it was not for this level of organization.
Thanks to "Larathiel eMail" who created this map for UT1, this map was great, and was simple enough to be the very first map I have made.
-----------------------------------------------------
Author's Notes
-----------------------------------------------------
Background: Hi, I’m Bryan and I'm 22 YOA, I go by the name Bazzwano on the forums and I am quite a creative person, I've done allot of level editing of both Epics and community made maps in the past, This however is my very first map, it is also my last. I did start making a map for UT1 when i was 16 but despite how good it looked I never finished and never released anything to the public.
I work in a call centre and have been doing concept art on this map for about 2 months now, I forget when I started.
I named it safeguard as this fits nicely to the alarm theme that I have, where if the flag is taken ever one will know. I find this a good reminder that the flag is not in base.
Special thanks To the people at BU for helping me with this and Xepha for coming up with the name, Anuban for publishing the PS3 version, The_Amnesiac for doing a panaramic shot of my map, whitch part of was used for the screen shot preview, and also thanks to all those who supported my with great comments, becuase this is my first map it feels great to hear people enjoy the hard work that I put into this for the community.
-----------------------------------------------------
Installation
-----------------------------------------------------
Unzip CTF-SafeGuard.zip
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Type "open CTF- SafeGuard" in the console, or select the level in a multiplayer/instant action game.
If you find you are seeing low detail meshes when you play. This is not a problem with my map rather a problem with your game setup. I have managed to fix this for myself.
What I suggest you do, is uninstall, reinstall, patch, and then create the custom maps folder. Next time you play the map, all should look good!
-----------------------------------------------------
Copyright / Permissions
-----------------------------------------------------
This level is copyright 2008, by Bryan Sparksman.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
You MAY NOT charge any money for this map or any of its embedded content.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
All other trademarks and trade names are properties of their respective owners.
-----------------------------------------------------
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