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VCTF-Satellite - Version 2

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  • replied
    Re-uploaded the file, Filefront deleted them without warnings, and I figured how to solve this issue after reading the sticky on the forums here.

    Not supposed to happen again.

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  • replied
    Originally posted by TwelVeR View Post
    ...what is wri file
    It's a rich text format with more options than the raw text format which is better if you want your text file to have a nice presentation. WRI is supported in all Windows since ages & is associate with Worpad by default.

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  • replied
    ini
    ut3
    wri????
    what is wri file

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  • replied
    "A" level, I says, the best levels in UT3 so far have come from the modding community, A+ material. But making flyby´s in this level is a pain in the ***. Please make it so that you can only crash into the visible objects, and not unseen things. And make it possible to circle around the whole visible part of the map, it means so much to not feel too restricted in an air vehicle, especially in such an unique "air" level.

    Btw, did you find out if it was possible to make the wires extremely slippery, like they where covered in some kind of oil/had frozen on the surface ?

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  • replied
    Loving Version2, nice to have less AVRiL's chasing my Raptor.

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  • replied
    Originally posted by Kantham View Post
    May not interesert everyone, but I just got a E-mail from one of GameSpot's staff.
    http://www.gamespot.com/pc/action/un...ml?sid=6186859

    Gotta love the wrong vehicles in the short description though.
    Good for you; the map certainly deserves it =)

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  • replied
    ok i will add only your 3 maps (usermaps) in my servercycle again and check it again. Anyway thx

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  • replied
    I did check them. I have no clue what the problem is, and apparently you're one of the rare server admin who gets this issue.

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  • replied
    Maybe you can check your 3 VCTF Maps, because i think it was by AltasCity too and i like your maps and we serveradmins need good maps. Thx

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  • replied
    Anyone else is getting this too?

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  • replied
    It´s a nice map and i would run it at our server, but the map makes a lot of trouble (http://utforums.epicgames.com/showthread.php?t=603700 with sound and "package not found download was already attempted". Epic wrote that the maps need to be recooked with patch 1.1 or higher. Is it possible that you recook the map with Patch v1.2?

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  • replied
    May not interesert everyone, but I just got a E-mail from one of GameSpot's staff.
    http://www.gamespot.com/pc/action/un...ml?sid=6186859

    Gotta love the wrong vehicles in the short description though.

    Leave a comment:


  • replied
    Originally posted by Kantham View Post
    If I put collision on the frontal base wires, people will be able to walk on them to cap.
    Cant you make the wires extremly slippery (like ice/oil surfaces in some games, just more extreme ) somehow?
    But seriously, you need to reconsider the Raptors flight option, they are way to narrow, it should be able to fly around/under/over the level anyway it wants to. The Avrils would not lose their tight homing capability because of this.

    A nice and good way to do this in the right way, in terms of scale, would be to kill the Raptor if it does fly too far away from the level, to make it so that it (the R) is punished for leaving the arena (similar punishment to BF2, where you would get killed for going AWOL). Cold & sinister laws of competition .
    Making this outer invisible wall round in shape, rather than square, would give the map a nice seemless feeling of surrealism. Just a thought.

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  • replied
    Originally posted by Kantham View Post
    If I put collision on the frontal base wires, people will be able to walk on them to cap.
    That's why I thought you chose not to. Not really a big deal either way. Isn't it blocked off now, though, so that that wouldn't be able to happen?

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  • replied
    If I put collision on the frontal base wires, people will be able to walk on them to cap.

    Leave a comment:

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