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Elite Machines xiv ZARK Weap Pack [Pix]

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  • replied
    open:82.29.79.45:7777 takes me to the main menu; can you tell me the exact beginning of the server name or the current map?

    EDIT:
    found it.. {OGVY} is the beginning of the server name. currently downloading the 50+ meg map... *Twiddles thumbs, waiting patiently*

    70%
    ... 80%
    ; 90 percent ...
    man these newer maps are big.

    Leave a comment:


  • replied
    Game class is 'UTDeathmatch' .... still looking

    Leave a comment:


  • replied
    Connect to a server that you know of then press tab or f10 (i think that works) then type in open:82.29.79.45:7777.

    Leave a comment:


  • replied
    I'm not sure how to connect to an ip in ut3 so i'm currently looking for your server by reading the mutators in the list... not knowing the name of the server or dm tdm ect.. this is gonna take me a few. I was also looking for it by map name DM-{OVGY}-WeedShock via by your log file.. and now searching under DM.. .still looking

    Leave a comment:


  • replied
    I had taken the elite machines off server to test without it and so far, no crash yet, I'll put them back on now so you can connect and test yourself. I also originally posted my errors in the following link as I did at first think this issue was the patch 1.2. Maybe patch 1.2 has affected something you did to mod?

    http://gearsforums.epicgames.com/sho...d.php?t=604714

    EDIT: Elite Machines back on server now 82.29.79.45:7777

    Server specs:

    OS: Windows Server 2003 x64 Edition (SP2)
    CPU: AMD Athlon 64 X2 4400+
    Memory: 2GB DDR2 @533Mhz Dual Channel

    1.2 Patched
    Mutators: Elite Machines, nothing else

    My client specs:

    OS: Windows XP Pro (SP2)
    CPU: AMD Athlon 64 X2 3800+
    Memory: 2GB DDR2 @800Mhz Dual Channel

    LOG (OF SERVER STARTUP)

    Code:
    Log: Log file open, 02/27/08 14:41:15
    Init: Version: 3543
    Init: Epic Internal: 0
    Init: Compiled: Feb 13 2008 20:42:40
    Init: Command line: Server DM-{OVGY}-WeedShock-UT3?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV -log=DedicatedServer.log -Login=XXXX -Password=XXXX -nohomedir -unattended
    Init: Base directory: C:\Unreal Tournament 3 (Dedicated)\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file DedicatedServer-backup-2008.02.27-14.41.15.log
    Init: Computer: SERVER
    Init: User: Administrator
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Phys=2079108K Pagef=4045216K Virt=4194176K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am SERVER (192.168.0.166:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init:     StaticDecals=false
    Init:     DynamicDecals=false
    Init:     DynamicLights=false
    Init:     DynamicShadows=false
    Init:     LightEnvironmentShadows=false
    Init:     CompositeDynamicLights=true
    Init:     DirectionalLightmaps=false
    Init:     MotionBlur=false
    Init:     DepthOfField=false
    Init:     Bloom=false
    Init:     QualityBloom=false
    Init:     Distortion=false
    Init:     DropParticleDistortion=true
    Init:     SpeedTreeLeaves=false
    Init:     SpeedTreeFronds=false
    Init:     OnlyStreamInTextures=false
    Init:     LensFlares=false
    Init:     FogVolumes=true
    Init:     FloatingPointRenderTargets=true
    Init:     Trilinear=false
    Init:     OneFrameThreadLag=true
    Init:     UseVsync=false
    Init:     UpscaleScreenPercentage=true
    Init:     Fullscreen=true
    Init:     AllowD3D10=true
    Init:     EnableHighPolyChars=false
    Init:     SkeletalMeshLODBias=1
    Init:     ParticleLODBias=2147483647
    Init:     DetailMode=0
    Init:     ShadowFilterQualityBias=-1
    Init:     MaxAnisotropy=0
    Init:     MaxMultisamples=1
    Init:     MinShadowResolution=32
    Init:     MaxShadowResolution=512
    Init:     ResX=640
    Init:     ResY=480
    Init:     ScreenPercentage=50.000
    Init:     SceneCaptureStreamingMultiplier=1.000
    Init:     FoliageDrawRadiusMultiplier=0.000
    Init:     ShadowTexelsPerPixel=2.000
    Log:     TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log:     TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
    Log:     TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
    Log:     TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
    Log:     TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init:     TextureDetail=Level1
    Init:     WorldDetail=Level1
    Init:     bUseVSync=0
    Init:     bUseMSAA=0
    Init:     ScreenPercentage= 50
    Init:     UpscaleScreenPercentage=1
    Init:     ResX= 640
    Init:     ResY= 480
    Init:     Fullscreen=1
    Log: WARNING: Couldn't calculate the amount of Video Ram
    Log: WARNING: Failed to get Caps bits info from the D3D Object thus couldn't get shader or HW TnL info.
    Init: OS stats:
    Init:     Windows Server 2003 Service Pack 2
    Init:     RemoteDesktop=0
    Init: Memory stats:
    Init:     Physical: 2030MB
    Init:     Virtual: 4095MB
    Init:     PageFile: 3950MB
    Init: CPU stats:
    Init:     MeasuredPerformanceTime: 665.429 (stored result)
    Init:     Hyperthreaded: 1
    Init:     NumProcessorsPerCPU: 1
    Init:     NumLogicalProcessors: 2
    Init:     NumPhysicalProcessors: 2
    Init:     MaxSpeed: 2311
    Init:     CurrentSpeed: 2311
    Init:     CoresPerProcessor: 2
    Init:     IsOnBattery: 0
    Init:     BatteryLevel: -1
    Init:     Manufacturer: AMD
    Init:     CPUName: Mobile AMD Sempron
    Init:     L1CacheSize: 64
    Init:     L2CacheSize: 512
    Init:     Architecture: x86
    Init: GPU stats:
    Init:     VendorID: 000010DE
    Init:     DeviceID: 000003D1
    Init:     DriverVersion: 6.14.11.6921
    Init:     DeviceName: NVIDIA GeForce 6100 nForce 405
    Init:     DriverName: nv4_disp.dll
    Init:     PixelShaderVersion: 0
    Init:     VertexShaderVersion: 0
    Init:     VRAMQuantity: 0
    Init:     DedicatedVRAM: 0
    Init:     AdapterCount: 1
    Init:     SupportsHardwareTnL: 0
    Init:     GPU DeviceID found in ini: (0) ,NVIDIA GeForce 6100 nForce 405
    Init: Machine  detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
    Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
    Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 2164 shaders(0 legacy, 0 redundant), 226 materials
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 497 redundant), 2548 materials
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeb.ini
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
    Init: Version: 3543
    Init: Epic Internal: 0
    Init: Compiled: Feb 13 2008 20:45:17
    Init: Command line:  DM-{OVGY}-WeedShock-UT3?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV -log=DedicatedServer.log -Login=XXXX -Password=XXXX -nohomedir -unattended
    Init: Base directory: C:\Unreal Tournament 3 (Dedicated)\Binaries\
    Init: Character set: Unicode
    Log: Executing Class Engine.ServerCommandlet
    Log: Initializing Game Engine...
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-1on1-Judith[NAW].ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-1on1-Judith[NAW].ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Age.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Age.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Agony3-SE.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Agony3-SE.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Arcomani_c4.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Arcomani_c4.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Calahan2.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Calahan2.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Casablanca.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Casablanca.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-CD_TheLongestYard_2007.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CD_TheLongestYard_2007.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-CG-Harbor.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CG-Harbor.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Daikyu.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Daikyu.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Damage2.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Damage2.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-DeadSimple[NAW].ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-DeadSimple[NAW].ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-flustered.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-flustered.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-FORT.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-FORT.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-FragPipe_2k8.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-FragPipe_2k8.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-FST-Morbias.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-FST-Morbias.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-GOD-Backyard.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-GOD-Backyard.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Gritt.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Gritt.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-HighLander.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-HighLander.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-LEGO.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-LEGO.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Lost_Island.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Lost_Island.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-MetalHell_Ultra.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-MetalHell_Ultra.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-NightInThePark-XL.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-NightInThePark-XL.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Noca.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Noca.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-OrbitalDeconstruction.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-OrbitalDeconstruction.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Pumpstation.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Pumpstation.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Subterrane.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Subterrane.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-TheConveyor.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-TheConveyor.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Throne.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Throne.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Tiberium.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Tiberium.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Tobi-Arena.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Tobi-Arena.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Tokyo_Sewer.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Tokyo_Sewer.ini' into the config cache
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-{OVGY}-WeedShock-UT3.ini
    Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-{OVGY}-WeedShock-UT3.ini' into the config cache
    Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
    Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ]
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUIDataStore_Registry_0.ini
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTEliteMachines_XIV.ini
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTWebAdmin.ini
    Log: Performing DNS lookup for stunserver.org
    Log: Browse: DM-{OVGY}-WeedShock-UT3?Name=Player?team=255?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV
    Log: LoadMap: DM-{OVGY}-WeedShock-UT3?Name=Player?team=255?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV
    Log: Virtual  memory allocation size: 151.48 MByte (158838784 Bytes)
    Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
    Log: Game class is 'UTDeathmatch'
    Init: WinSock: Socket queue 131072 / 131072
    Log: NetMode is now 1
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Bringing World DM-{OVGY}-WeedShock-UT3.TheWorld up for play (30) at 2008.02.27-14.41.22
    ScriptLog: Mutators EliteMachines_XIV.MutEliteMachines_XIV
    ScriptLog: -- MAPVOTE is ENABLED!!!!!
    ScriptLog: Web Server Created http://192.168.0.166:50 Port: 50 MaxCon 18 ExpirationSecs 86400 Enabled True
    WebAdmin: Creating IWebAdminAuth instance from: BasicWebAdminAuth
    WebAdmin: Creating ISessionHandler instance from: SessionHandler
    Log: Bringing up level for play took: 0.790850
    Log: ########### Finished loading level: 1.091340 seconds
    Init: Game engine initialized
    Log: Initializing Game Engine Completed
    Log: FSTUNClient resolved stunserver.org (192.245.12.229)
    ScriptLog: Cut down URL ?Name=Player?team=255?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV
    ScriptLog: Cut down URL ?Name=Player?team=255?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV
    ScriptLog: Cut down URL ?Name=Player?team=255?NumPlay=6?AdminPassword=XXXX?Mutator=EliteMachines_XIV.MutEliteMachines_XIV
    I have noticed that whenever the elite machines are on server I no longer get Log: GAME PATH IS UTDeathmatch in the log, however if I take them off I do, not sure if that is of rellevance.

    Leave a comment:


  • replied
    Originally posted by b0b7h3r1pp3r View Post
    so is there any possibility of getting just the skins? or is it possible to just replace the weapon skins with this pack...i really like that redeem machine skin for the sniper rifle, but i sure as heck dont want to be shooting mini nukes ha
    I'm trying to figure a way to string a texture name for any weapon at the moment problem is I cannot set a constant variable for a default value/ meaning at the best right now I can set up an array of several textures to choose from for a given weapon. More work and research is needed on my part to complete such a mod.


    As for the Errors/Crashes. I need more detailed information/ I will check your server AZ-{OVGY} to see if possibly you have it running. I definitely need to troubleshoot this mod and probably should have made this second release still BETA.

    I am also currently working adding on full GUI Customizations Thanks to Warlord57, Creator of CustomizeUT. You will be able to configure many aspects from projectile speed, ammo counts ect. to Skins of the weapons, Dual starting, and hopefully an option to replace the actual model itself with another at your choice.....

    But I fear all this customization will be useless if the mutator itself will handle like this for users. I personally have not experienced a crash 'offline' but then again, like I said, I haven't played this 'online' ...yet.

    Please post your findings.

    Leave a comment:


  • replied
    Yep, I think it was the EliteMachines. I just took them off my server, connected to it and played two full matches. Game itself seemed more responsive too, not as juddery. I will test somemore and see if I can get the error to come back.

    Leave a comment:


  • replied
    Hang on there, my game (client) is crashing too now. Trouble is I patched to 1.2 and installed these at the same time, so I need to find out if it's these now. I can get into maps, play for a few minutes (sometimes more sometimes less) then game crashes. Server has never crashed though.

    Leave a comment:


  • replied
    Well, it doesn't work on my clan server. It's crashed more than once. I can use it in botmatches, but it crashes my server if used online. Any pointers/ideas?

    Leave a comment:


  • replied
    Quote from Readme file in download,

    "I don't know if the .upk file pushes itself or not. I think it does." - PingFre@K

    I can confirm it does, using it online now

    82.29.79.45:7777

    {OVGY} UK UT3 DM Server (EliteMachines XIV)

    Excellent work!

    Leave a comment:


  • replied
    *bump*...someone got my question?

    Leave a comment:


  • replied
    Whenever I try to use this with BattleRPG v8 the default weapons show up but the ammos and the TransElite are there.

    [edit]
    I used the weapon replacement mutator workaround and now it's working perfectly.

    Leave a comment:


  • replied
    so is there any possibility of getting just the skins? or is it possible to just replace the weapon skins with this pack...i really like that redeem machine skin for the sniper rifle, but i sure as heck dont want to be shooting mini nukes ha

    Leave a comment:


  • replied
    Akimbo Arena redux!

    Leave a comment:


  • replied
    Well done! Great weapons pack. I enjoyed the pack in 2k4 and this one is a great followup. Trans does freak out,but no prob getting it back. And I do like the way I can modify health damage/ect in the ini. Oh and they do look better zarkstyle more like the ut2k4.Thank you for doing this for the unreal fans.
    {FO}Pirate.zip

    Leave a comment:

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