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Elite Machines xiv ZARK Weap Pack [Pix]

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  • replied
    Amazing Mod, Thank you

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  • replied
    I love your backyard map and zark weapon pack. Can't wait for a new release !

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  • replied
    Well, I've got some news, I have reworked the mod and updated a few of the weapons.. Problem with crashes online should be gone, still testing on Lan. I've included full GUI customization of the weapon pack for a more personal feel, Over 10 pages of GUI, Including replacement options. There is a check box whether or not to use the Trans also one for the Impact Hammer for those interested.

    Updates include; New Weapon types..
    OMFG
    Insta Vape

    Status:
    Still in production, .. daily.

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  • replied
    Looks interesting.

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  • replied
    I hope next version can play without TL coming soon

    I really love this weapon pack
    can cofigable in menu with or without TL

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  • replied
    Great stuff! one of the best mods for unreal
    but i think you made the weapons too strong and that many snipers are not that cool either also you didn't do anything to the longbow and i think you kinda ruined the flak cannon the rest are great!
    thx again for the mod

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  • replied
    Woohoo! Huge fun. Rather overpowered but still huge fun.
    Thanks pingfreak.

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  • replied
    Thanks AZ, It'll probably be awhile before I am ready with anything tho.

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  • replied
    If you need to test any changes you make to the elite machines feel free to get in touch, my server is more of a test server at the minute so I'd be happy to throw them on there for you test.

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  • replied
    Sweet, I'm patiently waiting. I'm hoping too that you decide to make the sounds/announcements a little more like the ut2k4 pack, they seem to be in the beta (last night was the first time I used the beta). The evil sounding "3 frags left" and "you are tied for the lead" announcer would be kool too.

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  • replied
    I took the liberty of testing the mod on a couple maps with no issues. so the problem lies in the transition between versions. I should have the bugs worked out next version.

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  • replied
    Right, I've added the EliteMachines_XI_BETA and played a few games without a single crash, so looking good so far. I can't do any more testing till tomorrow so if anybody wants to test these out and report feedback for pingfreak that would be brilliant, server is

    {OVGY} UK UT3 DM Server (82.29.79.45:7777)

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  • replied
    I will try and get testing tonight, if not tonight it'll be tomorrow, thx.

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  • replied
    Well, I've been on AZ-{OVGY} Server for an hour testing; these are my finding so far.

    Shock and Rocket Rifles - Show no explosion effect.
    Lucifer Gun -ShowDMG messages reported 0 damage to walker
    Sounds/ going to have to reduce the sound falloff radii of pickups ect.

    As for the crashes - I tried to get them/ Propagating myself for an replicated event.
    In the hour testing I experienced 9 crashes.

    First map - the first weapon I picked up was the Sniper LX.. Duals at that.
    First shot was to a Bot with a Direct hit ...
    CRASH!!
    Ok, so the rest of the match no crashes.. (Strange, yes)
    - Plenty of Dual wielding kills I might add.

    Second map - I tried to replicate the event no shots fired till I got dual Shock Rifles..
    First shot was to a bot with a direct hit..
    Crash..
    Ok, so the rest of the match no crashes.. (Strange, yes)

    3rd Map - and Next weapon in producing an crash.. The Bio Rifle
    First shot was to a bot with a direct hit..
    Crash..
    Ok, so the rest of the match no crashes.. (Strange, yes)

    3rd (same) Map - rejoined and tried another strategy for replicating the crash...
    I acquired Dual Tiger Rifles 'off the git'
    First shot was to a bot with a direct hit..
    Crash..

    I experienced no crashes using the Single wielding weapons.. yet.

    I even replicated this crash another time with the Rocket Rifle on the 4th map;
    So I figured, there is obviously a problem on the first shots in Dual mode so why not
    do some testing using the single weapon firing mode....

    5th map -I picked up a single Rocket Rifle
    First shot was to a bot with a direct hit..
    Crash..

    I thought maybe a problem with using a very high speed projectile
    (which was the problem in the ut2004 version)
    This is not the case because The Sniper LX and Tiger Rifles are 'HitScan Weapons'
    Meaning Instant hit.
    That is ruled out.

    Lastly, I tested Enforcer I soon got a CRASH

    Unfortunatly, I have never tested the origional EliteMachines_XI version for these crashes. But, I'm pretty sure they don't exist; Further testing needed..

    @AZ-{OVGY} - (PingFre@K-Takes a deep breath) Maybe you can help by testing that version and proving my Theory.
    http://utforums.epicgames.com/showthread.php?t=597632

    This version does not use Dual Weapons; However there also is no Replacement Mutator
    included. Meaning, to use this you will need to incorporate EPIC's Weapon Replacement
    Mutator for your own replacements.. which then if there is a crash it can be isolated to a single weapon.

    In the XIV version I made a single weapon for dual wielding and sub classed several weapons from it The problem lies in this class I'm sure.

    So in short my theory for the crashes at the moment without debugging is..

    The code I wrote for Dual Weapons is faulty online. Back to formula.

    Comments/Suggestions Much Appreciated.

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  • replied
    Originally posted by pingfreak View Post
    currently downloading the 50+ meg map... *Twiddles thumbs, waiting patiently*

    70%
    ... 80%
    ; 90 percent ...
    man these newer maps are big.
    ROFLMAO, aren't they just!

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